Difference between revisions of "Template:Guild castles"

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[[Guilds]] participate in [[Castle sieges]] in an effort to capture and occupy one of the five [[Guild castles]] in [[Ashes of Creation]].
 
[[Guilds]] participate in [[Castle sieges]] in an effort to capture and occupy one of the five [[Guild castles]] in [[Ashes of Creation]].
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[[Castles]] will initially be occupied by an [[NPCs|NPC]] adversary. These are the primary antagonists in the storyline.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}
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* Guilds have a period of time to level up in order to siege these castles.
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* These castles will be very difficult to take from the NPCs.
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* The structure of [[Castles#Castle nodes|castle nodes]] around NPC run castles will not be present.
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A [[Guilds|guild]] that captures a [[Castles|castle]] will own that castle for a month before it is sieged again.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}
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* In the first three weeks that a guild occupies a castle they will need to level up each of their [[Castles#Castle nodes|castle nodes]] to [[Village]] stage through [[Quests|questing]].{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}
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* The fourth week is ''declaration week'', where other guilds have the opportunity to lay down their [[Castle sieges#Declaring a castle siege|declaration flag]] or to sign up as a defender of the castle.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}
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<blockquote>''There will be benefits to attracting people... even if they're not in your guild or alliance &ndash; kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.''{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>

Revision as of 21:14, 23 April 2018

Guilds participate in Castle sieges in an effort to capture and occupy one of the five Guild castles in Ashes of Creation.

Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline.[1]

  • Guilds have a period of time to level up in order to siege these castles.
  • These castles will be very difficult to take from the NPCs.
  • The structure of castle nodes around NPC run castles will not be present.

A guild that captures a castle will own that castle for a month before it is sieged again.[1]

  • In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Village stage through questing.[1]
  • The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[1]

There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[1]Steven Sharif