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Difference between revisions of "Template:Enchanting"

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** [[Definition:Over-enchanting|Over-enchanting]] [[Items|items]] comes with a potential risk that the [[Item decay|item decays]] or is [[Item sinks|destroyed]] if a safety margin is exceeded. This system is subject to testing.{{interview|29 July 2020|15m04|e7pDuuoRFeA}}{{livestream|5 May 2017|20m41|3UIqmWTGZ2k}}
 
** [[Definition:Over-enchanting|Over-enchanting]] [[Items|items]] comes with a potential risk that the [[Item decay|item decays]] or is [[Item sinks|destroyed]] if a safety margin is exceeded. This system is subject to testing.{{interview|29 July 2020|15m04|e7pDuuoRFeA}}{{livestream|5 May 2017|20m41|3UIqmWTGZ2k}}
  
<blockquote>''When it comes to over-enchanting things, what we're going to do likely is have a a safety- and this is something obviously it needs to be tested- but we're going to have a safety period of enchantment you know like in Lineage 2 I think you could enchant plus four or something. And so we're gonna have a similar system where you can enchant safely and then when you start to take risks, that percentage of potentially damaging your item either through the decay system or completely disabling it through the destruction system will be a risk that's present.''{{interview|29 July 2020|15m04|e7pDuuoRFeA}}{{ndash|[[Steven Sharif]]}}</blockquote>
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<blockquote>''When it comes to over-enchanting things, what we're going to do likely is have a safety- and this is something obviously it needs to be tested- but we're going to have a safety period of enchantment you know like in Lineage 2 I think you could enchant plus four or something. And so we're gonna have a similar system where you can enchant safely and then when you start to take risks, that percentage of potentially damaging your item either through the decay system or completely disabling it through the destruction system will be a risk that's present.''{{interview|29 July 2020|15m04|e7pDuuoRFeA}}{{ndash|[[Steven Sharif]]}}</blockquote>
  
 
* Horizontal enchantments are more situational. For example: ''I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.''{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}
 
* Horizontal enchantments are more situational. For example: ''I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.''{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}

Revision as of 17:19, 14 August 2020

There are two types of enchantments for items: Vertical and horizontal.[1]

When it comes to over-enchanting things, what we're going to do likely is have a safety- and this is something obviously it needs to be tested- but we're going to have a safety period of enchantment you know like in Lineage 2 I think you could enchant plus four or something. And so we're gonna have a similar system where you can enchant safely and then when you start to take risks, that percentage of potentially damaging your item either through the decay system or completely disabling it through the destruction system will be a risk that's present.[3]Steven Sharif

  • Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[1]
    • This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.[1]
    • This type of enchanting assumes no risk, just time and effort.[1]

Enchanting services are sold at player stalls.[5]