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Difference between revisions of "Template:Enchanting"
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* There isn't [[wikipedia:RNG|RNG]] in [[Crafting|crafting]] but there may be a small amount of RNG in [[Enchanting|enchanting]].{{quote|Rng_crafting.jpg}} | * There isn't [[wikipedia:RNG|RNG]] in [[Crafting|crafting]] but there may be a small amount of RNG in [[Enchanting|enchanting]].{{quote|Rng_crafting.jpg}} | ||
* [[Definition:Over-enchanting|Over-enchanting]] [[Items|items]] may come with a potential risk that the item is [[Item sinks|destroyed]].{{livestream|5 May 2017|20m41|3UIqmWTGZ2k}} | * [[Definition:Over-enchanting|Over-enchanting]] [[Items|items]] may come with a potential risk that the item is [[Item sinks|destroyed]].{{livestream|5 May 2017|20m41|3UIqmWTGZ2k}} | ||
+ | |||
+ | There are two types of [[Enchanting|enchantments]] for [[Items|items]]: Vertical and horizontal.{{quote|enchanting.png}} | ||
+ | |||
+ | * Vertical enchantments are a power progression for a [[Crafting|crafted item]]. More damage or mitigations, added effects or bonuses.{{quote|enchanting.png}} | ||
+ | ** Vertical enchantments include risks. | ||
+ | * Horizontal enchantments are more situational. For example: ''I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.''{{quote|enchanting.png}} | ||
+ | ** This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others. | ||
+ | ** This type of enchanting assumes no risk, just time and effort. |
Revision as of 20:52, 10 April 2018
Enchanting services are sold at player stalls.[1]
- There isn't RNG in crafting but there may be a small amount of RNG in enchanting.[2]
- Over-enchanting items may come with a potential risk that the item is destroyed.[3]
There are two types of enchantments for items: Vertical and horizontal.[4]
- Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses.[4]
- Vertical enchantments include risks.
- Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[4]
- This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.
- This type of enchanting assumes no risk, just time and effort.