Difference between revisions of "Template:Day and night cycle"

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[[File:DynamicLighting.mp4|thumb|450px|Early [[Alpha-1]] dynamic lighting example.{{livestream|30 November 2020|41m49|8c7Y-D5R0IY}}<blockquote>''This has been some of the work done on the dynamic aspect of not just the clouds and the skyline, but also the different times of days that will be experienced through the world... We are not going with a 'baked' lighting aspect; we're going with a dynamic lighting aspect. So it can be a little bit costlier, but at the same time it really adds a type of mood that you would come to expect with the aesthetic you are seeing here in a game like Ashes of Creation.''{{livestream|30 November 2020|24m51|8c7Y-D5R0IY}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
 
[[File:DynamicLighting.mp4|thumb|450px|Early [[Alpha-1]] dynamic lighting example.{{livestream|30 November 2020|41m49|8c7Y-D5R0IY}}<blockquote>''This has been some of the work done on the dynamic aspect of not just the clouds and the skyline, but also the different times of days that will be experienced through the world... We are not going with a 'baked' lighting aspect; we're going with a dynamic lighting aspect. So it can be a little bit costlier, but at the same time it really adds a type of mood that you would come to expect with the aesthetic you are seeing here in a game like Ashes of Creation.''{{livestream|30 November 2020|24m51|8c7Y-D5R0IY}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
[[File:65651-1040x560.jpg|thumb|450px|[[Node]] [[Concept art|concept art]].{{web|https://www.ashesofcreation.com/screenshots/|Ashes of Creation - Screenshots.}}]]
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[[File:65651-1040x560.jpg|thumb|450px|[[Node]] [[Concept art|concept art]].{{web|https://www.ashesofcreation.com/media-screenshots/|Ashes of Creation - Screenshots.}}]]
  
 
There is a [[Day and night cycle|day/night cycle]] in [[Ashes of Creation]].{{livestream|12 May 2017|57m41|8l12DLKqJ5w}}
 
There is a [[Day and night cycle|day/night cycle]] in [[Ashes of Creation]].{{livestream|12 May 2017|57m41|8l12DLKqJ5w}}

Revision as of 22:50, 6 March 2021

Early Alpha-1 dynamic lighting example.[1]

This has been some of the work done on the dynamic aspect of not just the clouds and the skyline, but also the different times of days that will be experienced through the world... We are not going with a 'baked' lighting aspect; we're going with a dynamic lighting aspect. So it can be a little bit costlier, but at the same time it really adds a type of mood that you would come to expect with the aesthetic you are seeing here in a game like Ashes of Creation.[2]Steven Sharif

There is a day/night cycle in Ashes of Creation.[4]

Fifteen minutes may be one hour in game time.[6]