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Difference between revisions of "Template:Caravan PvP"

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m (Text replacement - "Certificates.jpg}}" to "Certificates.jpg|link=https://discordapp.com/channels/256164085366915072/257293098915332096/274204909442695178}}")
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* Players will be able to state their intentions to attack, defend or ignore via a [[User interface|user interface]].{{quote|caravan UI.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/303706826963156993}}{{livestream|22 May 2017|40m40|dT7KJT_NYEk}}
 
* Players will be able to state their intentions to attack, defend or ignore via a [[User interface|user interface]].{{quote|caravan UI.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/303706826963156993}}{{livestream|22 May 2017|40m40|dT7KJT_NYEk}}
 
* A group will be required to successfully attack a caravan.{{livestream|15 May 2017|45m20|1duIKUf8gVs}}{{livestream|22 May 2017|40m41|dT7KJT_NYEk}}
 
* A group will be required to successfully attack a caravan.{{livestream|15 May 2017|45m20|1duIKUf8gVs}}{{livestream|22 May 2017|40m41|dT7KJT_NYEk}}
* If a caravan is destroyed, it will [[Looting|drop]] a portion of the goods it is transporting.{{livestream|15 May 2017|45m20|1duIKUf8gVs}}{{livestream|15 December 2017|1h04m25|M1bgSjVXDTY}}
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* Caravans drop certificates for heavy goods that are redeemable at the origin [[Nodes|node]] for a portion of the goods.{{quote|Certificates.jpg|link=https://discordapp.com/channels/256164085366915072/257293098915332096/274204909442695178}}
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If a caravan is destroyed (becomes a wreckage) it will [[Looting|drop]] a portion of the goods it was transporting.{{livestream|15 May 2017|45m20|1duIKUf8gVs}}{{livestream|15 December 2017|1h04m25|M1bgSjVXDTY}}{{interview|15 April 2019|26m59|Ep5Dsglari8}}
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* Caravan components may also drop when a caravan is destroyed. These components may be salvagable by the caravan owner or by other players, in the case of high grade components.{{interview|15 April 2019|28m28|Ep5Dsglari8}}
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* Caravans drop certificates for heavy goods that are redeemable at the origin [[Nodes|node]] for a portion of the goods.{{quote|Certificates.jpg|link=https://discordapp.com/channels/256164085366915072/257293098915332096/274204909442695178}}{{interview|15 April 2019|26m59|Ep5Dsglari8}}
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<blockquote>''The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to kind of game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to you know that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.''{{interview|15 April 2019|26m59|Ep5Dsglari8}}{{ndash|[[Steven Sharif]]}}</blockquote>

Revision as of 18:35, 27 November 2019

Caravans create an open PvP zone that flags players for combat (purple).[1]

  • Players will be able to state their intentions to attack, defend or ignore via a user interface.[2][3]
  • A group will be required to successfully attack a caravan.[4][5]

If a caravan is destroyed (becomes a wreckage) it will drop a portion of the goods it was transporting.[4][6][7]

  • Caravan components may also drop when a caravan is destroyed. These components may be salvagable by the caravan owner or by other players, in the case of high grade components.[8]
  • Caravans drop certificates for heavy goods that are redeemable at the origin node for a portion of the goods.[9][7]

The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to kind of game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to you know that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.[7]Steven Sharif