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Template:Ashes of Creation inspiration
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↑ 1.0 1.1 1.2 1.3 1.4 1.5 Interview, August 24, 2018 (8:35).
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↑ 3.0 3.1 Interview, July 29, 2020 (9:02).
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Ashes of Creation has taken inspiration from various other MMORPG titles.[1]
- In terms of what came before, we're trying to figure out who did what best and take inspiration from that: Move the genre forward; keep things updated and bring it into the 21st century.[1] – Jeffrey Bard
- Eve Online with its regionalized economy and risk vs reward in transportation.[1]
- ArcheAge with its building systems, transportation and naval combat.[1]
- Star Wars Galaxies with its crafting systems.[1]
- Lineage II with its risk vs reward, castle sieges, flagging, open world PvP and guild progression.[2][3][4][1]
- A lot of the systems in Lineage 2 were based around a concept that got lost today in mmorpgs, and that's risk versus reward. You know this idea that the more you risk the greater potential reward should be present is a complete paradigm shift away from everyone's a winner, everybody gets a participation reward, and here you go, congratulations you're a player in this game; and that's boring. It gives nothing for a person to aspire to achieve something, or to feel the bite of loss when you fail. Those are the driving forces of why people want to play games and it's a reason why new games when they come out have such a short lifespan, because they are always competing with WOW. You don't have to compete with WOW. You don't have to be a WOW killer. You can focus on something that is different from a philosophical design standpoint; and I think that's just what a lot of studios today don't want to take the risk on.[3] – Steven Sharif