Difference between revisions of "Template:Ashes of Creation Apocalypse combat animations"

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[[File:DevDiariesAnimation.mp4|thumb|450px|start=1|[[2019-06-27 Developer Diaries: Animation|Developer Diaries: Animation]].{{video|27 June 2019|0m01|IU86nZR4kBw}}]]
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[[File:DevDiariesAnimation.mp4|thumb|450px|start=1|end=999|[[2019-06-27 Developer Diaries: Animation|Developer Diaries: Animation]].{{video|27 June 2019|0m01|IU86nZR4kBw}}]]
  
 
[[Ashes of Creation Apocalypse]] [[Combat|combat]] animations are work-in-progress.{{livestream|31 October 2018|45m18|eIuaDIgsQlg}}
 
[[Ashes of Creation Apocalypse]] [[Combat|combat]] animations are work-in-progress.{{livestream|31 October 2018|45m18|eIuaDIgsQlg}}
  
 
<blockquote>''The follow-through on some of the root animations and attacks feel a little floaty. A little sticky, yeah. So we are adjusting that as it is. Over the past month we've also seen feedback on the hitscan related to melee weapons and we've adjusted that into a cone.''{{livestream|31 October 2018|45m18|eIuaDIgsQlg}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''The follow-through on some of the root animations and attacks feel a little floaty. A little sticky, yeah. So we are adjusting that as it is. Over the past month we've also seen feedback on the hitscan related to melee weapons and we've adjusted that into a cone.''{{livestream|31 October 2018|45m18|eIuaDIgsQlg}}{{ndash|[[Steven Sharif]]}}</blockquote>

Revision as of 23:24, 14 May 2020

Ashes of Creation Apocalypse combat animations are work-in-progress.[2]

The follow-through on some of the root animations and attacks feel a little floaty. A little sticky, yeah. So we are adjusting that as it is. Over the past month we've also seen feedback on the hitscan related to melee weapons and we've adjusted that into a cone.[2]Steven Sharif