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Template:Ashes of Creation Apocalypse castle siege mechanics

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Ashes of Creation Apocalypse castle sieges will be objective-based.[1]

  • Players select one of the six classes prior to battle.[2]
  • A player then elects to be either an attacker or defender.[2]
  • There will be a timeframe for preparation where attackers and defenders take positions and prepare weaponry.[2]
    • Siege weaponry will include ballistas, trebuchets, battering rams and potentially traps and "powder keg" type weapons.[2]

When you join into the castle siege in Apocalypse you're going to be able to select one of six classes. Right and upon selecting those classes then you're going to be placed on your starting side, whether it be the attacker or defenders; and then you're going to be able to start preparations. It's gonna be a little bit of a loading time where you have selected those classes. You're going to take positions perhaps and whatnot; and there are siege weaponry that's going to be present there as you see here some ballistas, some trebuchets, a battering ram and maybe some traps and some powder keg kind of stuff available to destroy some things.[2]Steven Sharif

In the first phase of battle the attackers attempt to gain access to the inside of the castle.[2]

The whole first phase is gonna be about figuring out how to get inside the castle. So that's kind of what that first phase is gonna be about. It's gonna be a lot of things blowing up. People trying to stop you from blowing up their things. It should be a pretty exciting phase of the game; and then eventually once those walls are breached it's gonna be about capturing capture points.[2]Jeffrey Bard

Once inside the castle, the attackers and defenders need to hold objectives.[2]

  • There are objectives within the castle, such as killing guard captains.[1]
  • Attackers must destroy key strategic objectives to swing the battle in their favor.[3]
  • Defenders must protect key strategic objectives to maintain advantage.[3]
  • Holding capture points increase or decrease the duration of the map, change the opposing side's respawn times and give buffs to the side that holds them.[2][1]
    • Players can also respawn on capture points that they hold.[2]
  • 1.0 1.1 1.2 Livestream, August 17, 2018 (30:29).
  • 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Livestream, January 11, 2019 (35:44).
  • 3.0 3.1 Livestream, September 1, 2018 (54:06).