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− | {{Stub}} | + | {{Draft}} |
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− | [[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref> | + | [[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community. |
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− | == Types == | + | == Guild membership == |
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− | Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/>
| + | A character may only be a member of a single [[Guilds|guild]].<ref name="membership">[https://youtu.be/eCvcB4S-tZM?t=2820 Podcast interview, 5 May 2017 (47:20).]</ref> |
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− | * [[Thieve's guild]] | + | * [[Alts]] on the same [[Account]] can join different guilds. |
− | * [[Scholar's academy]]
| + | ** Intrigue, espionage and intelligence gathering is a legitimate aspect of the game. |
− | * [[Trader's company]] | |
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− | == Joining == | + | == Guild progression == |
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− | Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/>
| + | [[Guilds]] can focus on niche progression or opt to grow in size.<ref name="livestream-5-May-2017-23:26">[https://youtu.be/3UIqmWTGZ2k?t=1406 Livestream, 5 May 2017 (23:26).]</ref> |
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− | * Social organizations are system generated. They are not owned by players.<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref> | + | * Membership slots can be traded off for [[#Guild sizes|advantages]]. |
| + | * [[#Guild alliances|Guild alliances]] may be a key part in creating a larger “guild”. |
| + | * The progression system will include guild [[Quests|quests]]. |
| + | * Guilds will participate in the development of the world via accomplishments.<ref>[[File:guild advancement.png|350px]]</ref> |
| + | ** [[Crafting]] certain [[Items|items]]. |
| + | ** [[Events]]. |
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− | == Leaving == | + | == Guild size == |
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− | A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/>
| + | There are mechanics that are geared towards larger and smaller guilds.<ref name="livestream-5-May-2017-23:26"/> |
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− | == Benefits ==
| + | * Larger guilds can siege [[Guild fortresses|fortresses]]. |
| + | ** Larger guilds won’t have access to power boosting guild ability slots. |
| + | * Small groups can do some things better than larger groups. |
| + | ** Sieges will have things that smaller groups have an advantage in. |
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− | These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/>
| + | == Guild alliances == |
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− | == Progression == | + | * Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.<ref name="livestream-5-May-2017-23:26"/> |
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− | A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/>
| + | * There may be a mechanic that allows alliances to war against each other.<ref name="alliances">[[File:guild wars alliances.png|350px]]</ref> |
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− | * There are hierarchical paths pertaining to specific questlines for the organization's thematic. | + | == Guild wars == |
− | <blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote> | + | |
| + | {{Guild wars|1====}} |
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| + | == Zergs == |
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| + | [[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="livestream-5-May-2017-23:26"/> |
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| + | == Guild benefits == |
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| + | Ideas that are being considered by the developers:<ref name="livestream-5-May-2017-31:08">[https://youtu.be/3UIqmWTGZ2k?t=1868 Livestream, 5 May 2017 (31:08).]</ref> |
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| + | * Guild activities |
| + | * Passives |
| + | * [[Quests|Questlines]] |
| + | * [[Guild halls]] |
| + | * [[Guild castles]] |
| + | |
| + | == Leadership tools == |
| + | |
| + | The developers are considering the following tools:<ref name="livestream-5-May-2017-31:08"/> |
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| + | * Recruitment tools. |
| + | * Management tools. |
| + | * Communication tools. |
| + | * Delegation tools. |
| + | * Motivational systems. |
| + | * Calendar.<ref name="rally">[[File:guild rally.png|350px]]</ref> |
| + | * Roster.<ref name="rally"/> |
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| == Sharemarkets == | | == Sharemarkets == |
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| == See also == | | == See also == |
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− | * [[Nodes]] | + | * [[Social organizations]] |
− | * [[Guilds]]
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| {{Notes}} | | {{Notes}} |
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− | [[Category:Player interaction]] | + | [[Category:Player interaction]][[Category:Guilds]] |