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[[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community.{{livestream|5 May 2017|23m26|3UIqmWTGZ2k}}
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{{Guilds}}
    
== Guild formation ==
 
== Guild formation ==
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There are prerequisites for guild formation.{{interview|8 August 2018|15m07|UqWsNeemuQI}}
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{{Guild formation}}
* Minimum member count of around five individuals.{{interview|8 August 2018|15m07|UqWsNeemuQI}}
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* [[Resources|Material]] and [[Currency|currency]] cost.{{interview|8 August 2018|15m07|UqWsNeemuQI}}
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* Completing a [[Quests|quest line]].{{interview|8 August 2018|15m07|UqWsNeemuQI}}
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* Minimum [[Leveling|level]] requirement.{{interview|8 August 2018|15m07|UqWsNeemuQI}}
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Players may be able to form [[Guilds|guilds]] in [[Starting areas|starting areas]] if minimum requirements are met.{{livestream|17 November 2017|40m56|EAG9mS0U4NQ}}
      
== Guild membership ==
 
== Guild membership ==
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A character may only be a member of a single [[Guilds|guild]].{{podcast|5 May 2017|47m20|eCvcB4S-tZM}}
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{{Guild membership}}
 
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* [[Alts]] on the same [[Account|account]] can join different guilds.
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** Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.
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* A  guild may only have a single guild leader.{{livestream|17 May 2017|58m18|_fPIP8uu6Pc}}
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** Transfer of guild leadership is possible, but mechanics on transferring leadership if a guild leader has abandoned the guild have not been finalized.{{livestream|26 May 2017|47m35|JtG9mB2bREI}}
      
== Guild progression ==
 
== Guild progression ==
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== Guild size ==
 
== Guild size ==
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There are mechanics that are geared towards larger and smaller guilds.{{livestream|5 May 2017|23m26|3UIqmWTGZ2k}}
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{{Guild size}}
 
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* Larger guilds can siege [[Guild fortresses|fortresses]].
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** Larger guilds won’t have access to power boosting guild ability slots.
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* Small groups can do some things better than larger groups.
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** Sieges will have things that smaller groups have an advantage in.
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Guild size of 300 is currently the maximum cap that can be attained by leveling the [[Guilds|guild]] and selecting the path of size as opposed to the path of guild [[Skills|skills]].{{interview|8 August 2018|9m36|UqWsNeemuQI}}
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* The higher the guild's member cap, the fewer available skill options will be available to that guild.{{interview|8 August 2018|9m36|UqWsNeemuQI}}
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<blockquote>''It's important to note that the 300 is the maximum cap that is attained by leveling the guild and selecting the path of size as opposed to the path of guild skills. So the larger you choose to allow for members to join your guild, increasing that member cap, the less focused and honed the available skill options will be from a guild level up perspective for guild members. So the way that kind of works is it plays as a balance/counterbalance to larger guilds versus smaller more honed and focused guilds. It kind of gives them an equitable edge of participation.''{{interview|8 August 2018|9m36|UqWsNeemuQI}}{{ndash|[[Steven Sharif]]}}</blockquote>
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<blockquote>''If you have more objective based combat that revolves around high mobility and agility strong focus, organization I would expect the smaller guild to outperform the larger guild with regards to that. If you're speaking purely a numbers game and they're meeting on the field then I would expect the larger guild to perform in that. The balance comes in our play scenarios. Do we offer solely a field based combat system where you show up with the numbers you have in which case you lean heavily towards zergs or do you implement designs that feature both components of objective based combat that involves organizational rule as opposed to just having that field presence; and we intend to offer both.''{{interview|8 August 2018|9m36|UqWsNeemuQI}}{{ndash|[[Steven Sharif]]}}</blockquote>
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<blockquote>''There are absolutely guilds out there that have a large following and good organizational leadership and can structure their raids well; and I think those will be the most performing in the game obviously; and that's where then guild sizes come to play you know creating the opportunity for division in the game to allow for you know this subterfuge to play a role and politics and stuff like that. But our focus is making a place for smaller guilds to be competitive with larger guilds as well.''{{interview|8 August 2018|11m52|UqWsNeemuQI}}{{ndash|[[Steven Sharif]]}}</blockquote>
      
== Guild alliances ==
 
== Guild alliances ==
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== Guild benefits ==
 
== Guild benefits ==
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Ideas that are being considered by the developers:{{livestream|5 May 2017|31m08|3UIqmWTGZ2k}}
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{{Guild benefits}}
 
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* Guild activities.{{livestream|5 May 2017|31m08|3UIqmWTGZ2k}}
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* [[Passive skills|Passives]].{{livestream|5 May 2017|31m08|3UIqmWTGZ2k}}
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* [[Quests|Questlines]].{{livestream|5 May 2017|31m08|3UIqmWTGZ2k}}
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* [[Guild halls]].{{livestream|5 May 2017|31m08|3UIqmWTGZ2k}}
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* [[Guild castles]].{{livestream|5 May 2017|31m08|3UIqmWTGZ2k}}
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* Name of guild displayed next to [[Character|character]] name.{{livestream|22 May 2017|51m00|dT7KJT_NYEk}}
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* Guild tabards.{{livestream|22 May 2017|51m00|dT7KJT_NYEk}}
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* Guild [[Mounts|mounts]].{{livestream|22 May 2017|51m00|dT7KJT_NYEk}}
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* Guild coats.{{livestream|22 May 2017|51m00|dT7KJT_NYEk}}
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* Guild [[Mount barding|barding]].{{livestream|22 May 2017|51m00|dT7KJT_NYEk}}
      
== Leadership tools ==
 
== Leadership tools ==
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The developers are considering the following [[Guilds|guild]] tools:{{livestream|5 May 2017|31m08|3UIqmWTGZ2k}}{{livestream|19 May 2017|19m23|LUJugtqTBxw}}
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{{Guild leadership tools}}
 
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* Recruitment tools.
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* Management tools.
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* Delegation tools.
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* Motivational systems.
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* Communication tools.
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** Guild alerts.
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** Board messages.
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** [[In game chat]].
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** Calendar.
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* Roster.
      
=== Guild emblems ===
 
=== Guild emblems ===
Administrator, Bots, Bureaucrats, curator, Interface administrators, System
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