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− | {{Stub}} | + | {{Draft}} |
| + | [[File:guild castle.jpg|thumb|400px|Guild castle concept art.]] |
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− | [[Guilds]] will be able to declare war with other guilds.<ref>[[File:guild wars.png|350px]]</ref> | + | Guild castles exert influence over [[Nodes|nodes]] within their domain, including:<ref name="podcast-5-May-2017">[https://youtu.be/eCvcB4S-tZM?t=3153 Ashes of Creation podcast interview, 5 May 2017]</ref> |
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− | == Declaring a guild war ==
| + | * Levying taxes for the purposes of defense (additional to taxes already imposed by [[Nodes#Node government|node governments]]). |
| + | * Activating events and abilities that progress node citizens. |
| + | * Unlocking additional types of buildings in nodes. |
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− | War declaration will be objective based.<ref>[[File:guild war declaration.png|350px]]</ref>
| + | == Castle nodes == |
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− | * Based on things that guilds may own.
| + | Castles have 3 adjacent [[Nodes|nodes]] in close proximity.<ref name="castle_nodes">[[File:castle nodes.png|350px]]</ref> |
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− | == Guild alliances ==
| + | * These castle nodes exist outside of the node system. |
| + | * Being a member of the guild will automatically make you a garrison of the castle nodes and castle itself. |
| + | * Only the [[Guilds|guild]] who occupies the castle can participate in the development these nodes. |
| + | * The guild must develop those nodes to enhance the defenses of the castle. |
| + | * Castle nodes cannot exceed stage 4 ([[Town]]) and are always [[Military|military]] [[Node types|node types]]. |
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− | There may be a mechanic that allows [[Alliances|alliances]] to war against each other.<ref>[[File:guild wars alliances.png|350px]]</ref>
| + | == Castle sieges == |
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− | * Guilds are not limited to warring one guild at a time
| + | {{Castle sieges}} |
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| {{Notes}} | | {{Notes}} |
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− | [[Category:Reactive world]][[Category:PvP]][[Category:Guilds]] | + | [[Category:Reactive world]][[Category:Guilds]] |