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− | {{Stub}} | + | {{Draft}} |
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− | [[Guilds]] will be able to declare war with other guilds.<ref>[[File:guild wars.png|350px]]</ref> | + | [[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community. |
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− | == Declaring a guild war == | + | == Guild progression == |
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− | War declaration will be objective based.<ref>[[File:guild war declaration.png|350px]]</ref>
| + | [[Guilds]] can focus on niche progression or opt to grow in size.<ref name="guilds">[[File:guild empower.png|350px]]</ref> |
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− | * Based on things that guilds may own. | + | * Membership slots can be traded off for [[#Guild sizes|advantages]]. |
| + | * [[#Guild alliances|Guild alliances]] may be a key part in creating a larger “guild”. |
| + | * The progression system will include guild quests. |
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| + | == Guild size == |
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| + | There are mechanics that are geared towards larger and smaller guilds.<ref name="guilds"/> |
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| + | * Larger guilds can siege fortresses. |
| + | ** Larger guilds won’t have access to power boosting guild ability slots. |
| + | * Small groups can do some things better than larger groups. |
| + | ** Sieges will have things that smaller groups have an advantage in. |
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| == Guild alliances == | | == Guild alliances == |
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− | There may be a mechanic that allows [[Alliances|alliances]] to war against each other.<ref>[[File:guild wars alliances.png|350px]]</ref>
| + | Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.<ref name="guilds"/> |
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| + | == Zergs == |
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| + | [[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="guilds"/> |
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| + | == Guild benefits == |
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| + | Ideas that are being considered by the developers:<ref name="tools">[[File:guild tools.png|350px]]</ref> |
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| + | * Guild activities |
| + | * Passives |
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| + | == Leadership tools == |
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| + | The developers are considering the following tools:<ref name="tools"/> |
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− | * Guilds are not limited to warring one guild at a time | + | * Recruitment tools |
| + | * Management tools |
| + | * Communication tools |
| + | * Motivational systems |
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| {{Notes}} | | {{Notes}} |
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| [[Category:Reactive world]] | | [[Category:Reactive world]] |