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− | == Group dynamics <ref>[[https://www.ashesofcreation.com/group-dynamics/| Group dynamics blog]]</ref> ==
| + | [[Ashes of Creation]] aims to bring players together in many ways and so group dynamics are an important feature of the game.<ref name="group">[https://www.ashesofcreation.com/group-dynamics/ Group dynamics blog.]</ref> |
− | [[Ashes of Creation]] aims to bring players together in many ways and so group dynamics are an important feature of the game.
| + | |
| + | Ashes of Creation is still very much in-development. These systems could easily change through playtesting and player feedback.<ref name="group"/> |
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| == Group sizes == | | == Group sizes == |
− | * 8 players per a standard group. | + | |
− | * [[Raids]] will have 40 man groups <ref>[https://youtu.be/hIVnt8SDdrY?t=2079 Ashes of Creation Q&A, 9 May 2017]</ref>. | + | * The party size is eight (8) players for a single group.<ref name="group"/> |
| + | * [[Raids]] will have 40 man groups.<ref>[https://youtu.be/hIVnt8SDdrY?t=2079 Ashes of Creation Q&A, 9 May 2017]</ref> |
| * [[Arenas]] will have 1 man, 3 man, 5 man and possible 20 FFA group sizes <ref>[[File:partysize.png]]</ref>. | | * [[Arenas]] will have 1 man, 3 man, 5 man and possible 20 FFA group sizes <ref>[[File:partysize.png]]</ref>. |
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− | == [[Looting]] rules == | + | == Looting rules == |
− | * Tradition looting system
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− | * Party leader chooses a loot master and sets the loot system to round-robin or need/greed dice roles.
| + | [[Ashes of Creation]] intends to use traditional loot rules, selected by the party leader.<ref name="group"/> |
| + | |
| + | === Lootmaster === |
| + | |
| + | A lootmaster (or master looter) is a player designated by the party leader to decide how loot is distributed in a party or raid.<ref>[http://wowwiki.wikia.com/wiki/Master_looter WoW Wiki - Master looter.]</ref> |
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| + | === Round-robin === |
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| + | With round-robin looting, party members take turns looting.<ref>[http://wowwiki.wikia.com/wiki/Loot#Looting_While_In_A_Party WoW Wiki - Looting while in a party.]</ref> |
| + | |
| + | === Need before greed === |
| + | |
| + | This is a traditional [[wikipedia:Loot_system#.22Need_Before_Greed.22|need before greed]] system based on dice rolls. |
| + | |
| + | === Bidding system === |
| + | |
| + | [[Intrepid Studios|Intrepid]] are investigating a potential bidding system, which allows players to bid on [[Category:Items|items]] instead of rolling for them.<ref name="group"/> |
| + | |
| + | * The highest bidder wins the item. |
| + | * The gold then goes into a pool that is split among the rest of the party members. |
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| == Party Roles == | | == Party Roles == |
− | * Traditional tank, healer, dps and support [[Classes|classes]] are available.
| + | |
− | * Although traditional classes are present, players should not feel branded by their [[Archetypes|primary archetype]]. Secondary archetypes will allow players to highly customize their role. | + | There will be traditional Tank, DPS, and Support roles in [[Ashes of Creation]].<ref name="group"/> |
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| + | * Although traditional roles are present, players should not feel branded by their [[Archetypes|primary archetype]]. |
| + | * [[Skill augments]] available through the [[Classes|class]] system allow characters to be personalized outside of their primary role. |
| + | * Players can also double down on their [[Archetypes|archetype]] choice to strengthen their primary role. |
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| {{Notes}} | | {{Notes}} |
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| [[Category:Reactive world]] | | [[Category:Reactive world]] |