Line 1: |
Line 1: |
| + | {{Draft}} |
| | | |
| + | [[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community. |
| + | |
| + | == Guild membership == |
| + | |
| + | * Players can only be a member of a single [[Guilds|guild]].<ref name="membership">[https://youtu.be/eCvcB4S-tZM?t=2820 Podcast interview, 5 May 2017 (47:20).]</ref> |
| + | * [[Alts]] on the same [[Account]] can join different guilds.<ref name="membership"/> |
| + | ** Intrigue, espionage and intelligence gathering is a legitimate aspect of the game. |
| + | |
| + | == Guild progression == |
| + | |
| + | [[Guilds]] can focus on niche progression or opt to grow in size.<ref name="livestream-5-May-2017-23:26">[https://youtu.be/3UIqmWTGZ2k?t=1406 Livestream, 5 May 2017 (23:26).]</ref> |
| + | |
| + | * Membership slots can be traded off for [[#Guild sizes|advantages]]. |
| + | * [[#Guild alliances|Guild alliances]] may be a key part in creating a larger “guild”. |
| + | * The progression system will include guild [[Quests|quests]]. |
| + | * Guilds will participate in the development of the world via accomplishments.<ref>[[File:guild advancement.png|350px]]</ref> |
| + | ** [[Crafting]] certain [[Items|items]]. |
| + | ** [[Events]]. |
| + | |
| + | == Guild size == |
| + | |
| + | There are mechanics that are geared towards larger and smaller guilds.<ref name="livestream-5-May-2017-23:26"/> |
| + | |
| + | * Larger guilds can siege [[Guild fortresses|fortresses]]. |
| + | ** Larger guilds won’t have access to power boosting guild ability slots. |
| + | * Small groups can do some things better than larger groups. |
| + | ** Sieges will have things that smaller groups have an advantage in. |
| + | |
| + | == Guild alliances == |
| + | |
| + | * Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.<ref name="livestream-5-May-2017-23:26"/> |
| + | |
| + | * There may be a mechanic that allows alliances to war against each other.<ref name="alliances">[[File:guild wars alliances.png|350px]]</ref> |
| + | |
| + | == Guild wars == |
| + | |
| + | {{Guild wars|1====}} |
| + | |
| + | == Zergs == |
| + | |
| + | [[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="livestream-5-May-2017-23:26"/> |
| + | |
| + | == Guild benefits == |
| + | |
| + | Ideas that are being considered by the developers:<ref name="livestream-5-May-2017-31:08">[https://youtu.be/3UIqmWTGZ2k?t=1868 Livestream, 5 May 2017 (31:08).]</ref> |
| + | |
| + | * Guild activities |
| + | * Passives |
| + | * [[Quests|Questlines]] |
| + | * [[Guild halls]] |
| + | * [[Guild castles]] |
| + | |
| + | == Leadership tools == |
| + | |
| + | The developers are considering the following tools:<ref name="livestream-5-May-2017-31:08"/> |
| + | |
| + | * Recruitment tools. |
| + | * Management tools. |
| + | * Communication tools. |
| + | * Delegation tools. |
| + | * Motivational systems. |
| + | * Calendar.<ref name="rally">[[File:guild rally.png|350px]]</ref> |
| + | * Roster.<ref name="rally"/> |
| + | |
| + | {{Notes}} |
| + | |
| + | [[Category:Player interaction]][[Category:Guilds]] |