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− | [[File:node_housing.jpg|thumb|400px|Node housing.]][[Nodes|Node]] housing provides non-instanced player accommodation within a node, also known as ''static housing''.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II – the Metropolis]]</ref>
| + | {{Draft}} |
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− | {{{1|==}}} Node housing development {{{1|==}}}
| + | [[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]].<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]] |
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− | As a Node levels up, its node housing levels up with it.<ref name="nodes-part-II"/>
| + | Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref> |
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− | * The architecture of node housing is predetermined by the racial influence of the node's development.<ref name="development">[[File:node development.png|350px]]</ref>
| + | == Node advancement == |
− | * Players will be able purchase small one room houses starting at the [[Village]] stage (Node stage 3).
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− | * When the Node advances to a [[Town]], so does the housing.
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− | * There will be new property available at each stage, but this new property is more akin to what was available at the previous stage.
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− | * As the Node advances further the housing will grow.
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− | * Only the houses that existed at the [[Village]] stage will become main street mansions at the [[Metropolis]] stage.
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− | {{{1|==}}} Buying and selling {{{1|==}}}
| + | [[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]] |
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− | You can buy and sell properties.<ref name="nodes-part-II"/>
| + | Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/> |
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− | * Node housing will be at a premium, and is expected to be hotly contested. | + | # [[Expedition]] (Few hours) |
| + | # [[Encampment]] (Many hours) |
| + | # [[Village]] (Few days) |
| + | # [[Town]] (Many days) |
| + | # [[City]] (Few weeks) |
| + | # [[Metropolis]] (Many weeks) |
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| + | The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref> |
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| + | == Node development == |
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| + | Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref> |
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| + | * Apartment complexes |
| + | * Merchant housing |
| + | * Guild halls |
| + | * Marketplaces |
| + | * Barracks |
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| + | When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/> |
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| + | == Node government == |
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| + | A node's government and its mayor are chosen depending on the [[Node types|Node type]].<ref>[[File:node types.png|350px]]</ref> |
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| + | * [[Divine node]] governments are chosen from citizens via service oriented quests that prove faith and dedication to the node. |
| + | * [[Economic node]] governments are able to be bought and sold by citizens with the most money. |
| + | * [[Military node]] governments are chosen from citizens through last man standing combat. |
| + | * [[Scientific node]] governments are elected democratically. |
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| + | Guilds do not control nodes.<ref>[[File:node not guild.png|350px]]</ref> |
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| + | == Node housing == |
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| + | {{Node housing|1====}} |
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| + | == Node apartments == |
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| + | {{Apartments|1====}} |
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| + | == Freeholds == |
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| + | {{Freeholds|1====}} |
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| + | {{Notes}} |