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1,358 bytes added ,  17:58, 13 October 2017
Add additional housing types
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[[File:node_housing.jpg|thumb|400px|Node housing.]][[Nodes|Node]] housing provides non-instanced player accommodation within a node, also known as ''static housing''.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II &ndash; the Metropolis]]</ref>
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{{Draft}}
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{{{1|==}}} Node housing development {{{1|==}}}
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[[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]].<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]]
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As a Node levels up, its node housing levels up with it.<ref name="nodes-part-II"/>
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Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>  
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* The architecture of node housing is predetermined by the racial influence of the node's development.<ref name="development">[[File:node development.png|350px]]</ref>
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== Node advancement ==
* Players will be able purchase small one room houses starting at the [[Village]] stage (Node stage 3).
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* When the Node advances to a [[Town]], so does the housing.
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* There will be new property available at each stage, but this new property is more akin to what was available at the previous stage.
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* As the Node advances further the housing will grow.
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* Only the houses that existed at the [[Village]] stage will become main street mansions at the [[Metropolis]] stage.
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{{{1|==}}} Buying and selling {{{1|==}}}
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[[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]]
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You can buy and sell properties.<ref name="nodes-part-II"/>
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Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
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* Node housing will be at a premium, and is expected to be hotly contested.
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# [[Expedition]] (Few hours)
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# [[Encampment]] (Many hours)
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# [[Village]] (Few days)
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# [[Town]] (Many days)
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# [[City]] (Few weeks)
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# [[Metropolis]] (Many weeks)
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The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
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== Node development ==
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Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref>
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* Apartment complexes
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* Merchant housing
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* Guild halls
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* Marketplaces
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* Barracks
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When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/>
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== Node government ==
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A node's government and its mayor are chosen depending on the [[Node types|Node type]].<ref>[[File:node types.png|350px]]</ref>
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* [[Divine node]] governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
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* [[Economic node]] governments are able to be bought and sold by citizens with the most money.
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* [[Military node]] governments are chosen from citizens through last man standing combat.
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* [[Scientific node]] governments are elected democratically.
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Guilds do not control nodes.<ref>[[File:node not guild.png|350px]]</ref>
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== Node housing ==
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{{Node housing|1====}}
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== Node apartments ==
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{{Apartments|1====}}
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== Freeholds ==
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{{Freeholds|1====}}
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{{Notes}}
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