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Difference between revisions of "Template:Mobility"

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Very few [[Abilities|abilities]] will require a player to remain stationary during [[Combat|combat]].{{livestream|8 May 2017|43m30|3UIqmWTGZ2k}} Prone and crouch will likely not be in the game.{{quote|stevenclarification.png}}
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Very few [[Abilities|abilities]] will require a player to remain stationary during [[Combat|combat]].{{livestream|8 May 2017|43m30|3UIqmWTGZ2k}} Prone and crouch will likely not be in the game.{{quote|stevenclarification.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/453584153456279554}}
  
 
<blockquote>''Mobility is very important especially when it comes to ... seeing how the opposing player is doing something and then reacting to that fast enough so that you can get out of the way of it.''{{livestream|4 June 2018|25m50|u8ne-4Xl3Rw}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
 
<blockquote>''Mobility is very important especially when it comes to ... seeing how the opposing player is doing something and then reacting to that fast enough so that you can get out of the way of it.''{{livestream|4 June 2018|25m50|u8ne-4Xl3Rw}}{{ndash|[[Jeffrey Bard]]}}</blockquote>

Revision as of 07:38, 24 July 2018

Very few abilities will require a player to remain stationary during combat.[1] Prone and crouch will likely not be in the game.[2]

Mobility is very important especially when it comes to ... seeing how the opposing player is doing something and then reacting to that fast enough so that you can get out of the way of it.[3]Jeffrey Bard

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