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− | As a player [[Progression|progresses]] with their primary [[Archetypes|archetype]], they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype.<ref name="progression">[[File:progression.png|350px]]</ref> The combination of primary and secondary archetypes is referred to as a ''Class''.
| + | {{Stub}} |
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− | <blockquote>For example: If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up augments that can be applied to skills in their primary skill tree.
| + | [[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref> |
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− | Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.</blockquote>
| + | == Types == |
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− | Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal [[Progression|progression]].
| + | Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/> |
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− | {{{1|==}}} Archetypes {{{1|==}}}
| + | * [[Thieve's guild]] |
| + | * [[Scholar's academy]] |
| + | * [[Trader's company]] |
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− | Players may choose primary and secondary [[Archetypes]] for their [[Classes|class]].<ref name="progression">[[File:progression.png|350px]]</ref>
| + | == Joining == |
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− | * [[Bard]]
| + | Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/> |
− | * [[Cleric]]
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− | * [[Fighter]]
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− | * [[Mage]]
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− | * [[Ranger]]
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− | * [[Rogue]]
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− | * [[Summoner]]
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− | * [[Tank]]
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− | {{{1|==}}} Classes by Archetype Combination {{{1|==}}}
| + | * Social organizations are system generated. They are not owned by players.<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref> |
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− | With 8 [[Archetypes]] to combine, players may choose from 64 total combinations to create their [[Classes|class]]:
| + | == Leaving == |
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− | {| class="wikitable" style="border: none; background: none;"
| + | A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/> |
− | ! colspan="10"| Secondary
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− | |-
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− | ! !! !! Bard !! Cleric !! Fighter !! Mage !! Ranger !! Rogue !! Summoner !! Tank
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− | |-
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− | ! rowspan="8"| Primary
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− | ! Bard
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− | | - || - || - || - || - || - || - || -
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− | |-
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− | ! Cleric
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− | | - || - || - || - || - || - || - || -
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− | |-
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− | ! Fighter
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− | | - || - || - || Spellsword || - || - || - || -
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− | |-
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− | ! Mage
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− | | - || - || - || - || - || - || - || -
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− | |-
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− | ! Ranger
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− | | - || - || - || - || - || Predator || - || -
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− | |-
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− | ! Rogue
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− | | - || - || - || - || - || - || - || -
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− | |-
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− | ! Summoner
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− | | - || - || - || - || - || - || - || -
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− | |-
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− | ! Tank
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− | | - || Paladin || - || - || - || - || - || -
| |
− | |}
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− | {{{1|==}}} Class abilities {{{1|==}}}
| + | == Benefits == |
− | <youtube alignment="right" container="frame" dimensions="400" description="Pre-alpha footage of a [[Mage]] using a utility ability to glide over a city wall.">https://youtu.be/9b_hp9La78g?t=749</youtube>
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− | * Choosing the same primary and secondary archetype will increase focus on that class.<ref>[[File:class same.png|350px]]</ref>
| + | These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/> |
− | * Secondary archetypes will not grant new skills, only augment existing skills.<ref>[[File:class secondary.png|350px]]</ref>
| + | |
− | * Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.<ref>[[File:class weapons.png|350px]]</ref> | + | == Progression == |
− | * Certain classes will have the ability to climb in certain areas.<ref>[[File:class climbing.png|350px]]</ref>
| + | |
− | * Cleaving will be a class ability.<ref>[[File:class cleaving.png|350px]]</ref> | + | A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/> |
− | * Certain classes will have stealth abilities.<ref>[[File:class stealth.png|350px]]</ref> | + | |
− | * There will be racial skills and augments available to each class.<ref>[[File:class racials.png|350px]]</ref> | + | * There are hierarchical paths pertaining to specific questlines for the organization's thematic. |
− | * All classes will have maneuverability utility abilities.<ref>[[File:class mobility.png|350px]]</ref>
| + | <blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote> |
− | * Classes will have utility abilities, such as detecting traps and other hazards. For example: The [[Mage's detection]] spell casts light and reveals magical explosive hazards.<ref>[[File:class utilities.png|350px]]</ref>
| + | |
| + | == Sharemarkets == |
| + | |
| + | {{Sharemarkets}} |
| + | |
| + | == See also == |
| + | |
| + | * [[Nodes]] |
| + | * [[Guilds]] |
| + | * [[Social organizations]] |
| + | |
| + | {{Notes}} |
| + | |
| + | [[Category:Player interaction]] |