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Difference between revisions of "Template:Caravan destruction"

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If a [[Caravans|caravan]] is [[Caravan destruction|destroyed]] (becomes a wreckage) it will [[Looting|drop]] a portion of the [[Goods|goods]] it was transporting.{{livestream|2017-05-15|45m20|1duIKUf8gVs}}{{livestream|15 December 2017|1h04m25|M1bgSjVXDTY}}{{interview|2019-04-15|26m59|Ep5Dsglari8}} The remainder of the caravan's goods are sunk (lost) when the caravan is destroyed.{{livestream|2021-04-30|1h04m23|tpieQoKYOjE}}
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If a [[Caravans|caravan]] is [[Caravan destruction|destroyed]] (becomes a wreckage) it will [[Looting|drop]] a portion of the [[Goods|goods]] it was transporting.{{livestream|2017-05-15|45m20|1duIKUf8gVs}}{{livestream|2017-12-15|1h04m25|M1bgSjVXDTY}}{{interview|2019-04-15|26m59|Ep5Dsglari8}} The remainder of the caravan's goods are sunk (lost) when the caravan is destroyed.{{livestream|2021-04-30|1h04m23|tpieQoKYOjE}}
  
 
* Anyone may loot the caravan's wreckage.{{livestream|2021-04-30|1h04m23|tpieQoKYOjE}}
 
* Anyone may loot the caravan's wreckage.{{livestream|2021-04-30|1h04m23|tpieQoKYOjE}}

Revision as of 12:41, 29 August 2022

If a caravan is destroyed (becomes a wreckage) it will drop a portion of the goods it was transporting.[1][2][3] The remainder of the caravan's goods are sunk (lost) when the caravan is destroyed.[4]

  • Anyone may loot the caravan's wreckage.[4]
  • Caravan components may also drop when a caravan is destroyed. These components may be salvageable by the caravan owner or by other players, in the case of high grade components.[5]
  • Caravans drop certificates for heavy goods that are redeemable at the origin node for a portion of the goods.[6][3]

The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to kind of game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to you know that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.[3]Steven Sharif