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<blockquote>''It's still intended from a design standpoint to be a window that is presented to the player based on proximity; and that proximity it can be greater depending on your performance as either a defender or an attacker in previous raids.''{{interview|27 March 2020|16m19|TzD_u7C8NxA}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''It's still intended from a design standpoint to be a window that is presented to the player based on proximity; and that proximity it can be greater depending on your performance as either a defender or an attacker in previous raids.''{{interview|27 March 2020|16m19|TzD_u7C8NxA}}{{ndash|[[Steven Sharif]]}}</blockquote>
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There will be incentives that appeal to both caravan attackers and defenders. These will be tested and refined during the [[Early access|alpha and beta testing]] phases.{{livestream|26 February 2021|1h16m21|YGQWEQK2iWI}}
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There will be incentives for both caravan attackers and defenders.{{livestream|27 August 2021|1h22m56|XcDhV0VaAkw}} These will be tested and refined during the [[Early access|alpha and beta testing]] phases.{{livestream|26 February 2021|1h16m21|YGQWEQK2iWI}}
* Many of these incentives are social and are created (informally) between players.{{livestream|26  February 2021|1h16m21|YGQWEQK2iWI}}
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* A [[Quests|quest]] system will track a player's successful or failed defenses and attacks. This will provide rewards that scale up over time based on the player's history.{{livestream|27 August 2021|1h22m56|XcDhV0VaAkw}}{{livestream|26 February 2021|1h16m21|YGQWEQK2iWI}}
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* Other incentives are social and are created (informally) between players.{{livestream|26  February 2021|1h16m21|YGQWEQK2iWI}}
    
<blockquote>''The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then you know vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you know you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously you know those types of systems need to have robust you know consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.''{{livestream|26  February 2021|1h16m21|YGQWEQK2iWI}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then you know vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you know you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously you know those types of systems need to have robust you know consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.''{{livestream|26  February 2021|1h16m21|YGQWEQK2iWI}}{{ndash|[[Steven Sharif]]}}</blockquote>
    
<blockquote>''Also the hope would be that the people who are running the caravans can offer their own rewards that "Hey if you come help me defend this thing I'll give you some cut", or that these are my friends or these are my guilds- that a lot of the sort of incentive is social and created between players.''{{livestream|26  February 2021|1h16m21|YGQWEQK2iWI}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
 
<blockquote>''Also the hope would be that the people who are running the caravans can offer their own rewards that "Hey if you come help me defend this thing I'll give you some cut", or that these are my friends or these are my guilds- that a lot of the sort of incentive is social and created between players.''{{livestream|26  February 2021|1h16m21|YGQWEQK2iWI}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
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