Difference between revisions of "Template:Alliances"
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↑ 1.0 1.1 1.2 1.3 1.4 Podcast, May 11, 2018 (21:07).
↑ Livestream, August 31, 2023 (2:10:23).
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− | [[Ashes of Creation]] may have specific content that revolves around [[Alliances]].{{podcast|11 | + | [[Ashes of Creation]] may have specific content that revolves around [[Alliances]].{{podcast|2018-05-11|21m07|ni4DTaN6JvQ}} |
− | * [[Progression]] pathways within alliances.{{podcast|11 | + | * [[Progression]] pathways within alliances.{{podcast|2018-05-11|21m07|ni4DTaN6JvQ}} |
− | * [[Guilds]] sharing common services with alliance members.{{podcast|11 | + | * [[Guilds]] sharing common services with alliance members.{{podcast|2018-05-11|21m07|ni4DTaN6JvQ}} |
− | * | + | * [[Node alliances]].{{livestream|2023-08-31|2h10m23|JvsXn43Gak0}}{{podcast|2018-05-11|21m07|ni4DTaN6JvQ}} |
− | + | : ''Content that revolves around alliances specifically and progression within the development of that alliance; and the ability to share some common services between guilds that are part of that alliance. I think that additionally allowing alliances to toggle certain relationships with nodes as an interaction is beneficial. That's going to provide an interesting dynamic for players who are either members of the particular node that has the relationship established or members of the Alliance. So I think that obviously building systems is is about creating the channels by which these players can form bonds and the more layers you have around those channels of bonding between the different guilds or players, the more sustainable that relationship.''{{podcast|2018-05-11|21m07|ni4DTaN6JvQ}}{{ndash|[[Steven Sharif]]}} |
Latest revision as of 22:53, 14 September 2023
Ashes of Creation may have specific content that revolves around Alliances.[1]
- Progression pathways within alliances.[1]
- Guilds sharing common services with alliance members.[1]
- Node alliances.[2][1]
- Content that revolves around alliances specifically and progression within the development of that alliance; and the ability to share some common services between guilds that are part of that alliance. I think that additionally allowing alliances to toggle certain relationships with nodes as an interaction is beneficial. That's going to provide an interesting dynamic for players who are either members of the particular node that has the relationship established or members of the Alliance. So I think that obviously building systems is is about creating the channels by which these players can form bonds and the more layers you have around those channels of bonding between the different guilds or players, the more sustainable that relationship.[1] – Steven Sharif