Difference between revisions of "Template:Affiliations"
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− | An | + | An [[Affiliations|affiliation]] tree is under development that determines which entities can participate in attacks against other entities within its hierarchy.{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} |
* [[Alliances]].{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} | * [[Alliances]].{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} | ||
* [[Citizenship]].{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} | * [[Citizenship]].{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} |
Revision as of 23:36, 22 June 2019
An affiliation tree is under development that determines which entities can participate in attacks against other entities within its hierarchy.[1]
There is guild affiliation, there's party affiliation, there's a raid affiliation, alliance affiliation, there's a citizenship affiliation, there's society affiliation, there's religious affiliation. All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[1] – Steven Sharif