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Difference between revisions of "Template:Affiliations"
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− | An [[Affiliations|affiliation]] tree | + | An [[Affiliations|affiliation]] tree determines which entities can participate in attacks against other entities within its hierarchy.{{livestream|29 March 2019|17m10|T4Jw6jtWGPw}}{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} |
− | * [[ | + | |
− | * [[ | + | * [[Node citizens|Node citizenship]].{{livestream|29 March 2019|17m10|T4Jw6jtWGPw}}{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} |
− | * [[Guilds]].{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} | + | * [[Alliances]].{{livestream|29 March 2019|17m10|T4Jw6jtWGPw}}{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} |
− | * [[Parties]].{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} | + | * [[Guilds]].{{livestream|29 March 2019|17m10|T4Jw6jtWGPw}}{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} |
− | * [[Raids]].{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} | + | * [[Parties]].{{livestream|29 March 2019|17m10|T4Jw6jtWGPw}}{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} |
+ | * [[Raids]].{{livestream|29 March 2019|17m10|T4Jw6jtWGPw}}{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} | ||
+ | * [[Family]].{{livestream|29 March 2019|17m10|T4Jw6jtWGPw}} | ||
* [[Religion]].{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} | * [[Religion]].{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} | ||
* [[Society]].{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} | * [[Society]].{{interview|11 May 2018|58m07|ZnoHtzaQeMs}} | ||
− | <blockquote>''There | + | <blockquote>''There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.''{{livestream|29 March 2019|17m10|T4Jw6jtWGPw}}{{ndash|[[Steven Sharif]]}}</blockquote> |
+ | |||
+ | <blockquote>''All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.''{{interview|11 May 2018|58m07|ZnoHtzaQeMs}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Revision as of 08:39, 7 March 2021
An affiliation tree determines which entities can participate in attacks against other entities within its hierarchy.[1][2]
- Node citizenship.[1][2]
- Alliances.[1][2]
- Guilds.[1][2]
- Parties.[1][2]
- Raids.[1][2]
- Family.[1]
- Religion.[2]
- Society.[2]
There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.[1] – Steven Sharif
All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[2] – Steven Sharif