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Difference between revisions of "Template:Affiliations"

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An "affiliation tree" is still under development that determines which entities can participate in attacks against other entities within its heirerchy.{{interview|11 May 2018|58m07|ZnoHtzaQeMs}}
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An [[Affiliations|affiliation]] tree determines how entities are [[Player flagging|flagged]] against other entities within its hierarchy.{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}}{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}}
* [[Guilds]]
 
* [[Parties]]
 
* [[Raids]]
 
* [[Alliances]]
 
* [[Citizenship]]
 
* [[Society]]
 
* [[Religion]]
 
  
<blockquote>''There is guild affiliation, there's party affiliation, there's a raid affiliation, alliance affiliation, there's a citizenship affiliation, there's society affiliation, there's religious affiliation. All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.''{{interview|11 May 2018|58m07|ZnoHtzaQeMs}}{{ndash|[[Steven Sharif]]}}</blockquote>
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* [[Corrupted players]] can be attacked (or killed) regardless of other affiliations. This is something that will be tested during [[Alpha-2]].{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}}
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* [[Node citizens|Node citizenship]].{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}}{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}}
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* [[Alliances]].{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}}{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}}
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* [[Guilds]].{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}}{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}}
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* [[Parties]].{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}}{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}}
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* [[Raids]].{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}}{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}}
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* [[Family]].{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}
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* [[Religion]].{{interview|2018-05-11|58m07|ZnoHtzaQeMs}}
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* [[Society]].{{interview|2018-05-11|58m07|ZnoHtzaQeMs}}
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<blockquote>''There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.''{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{ndash|[[Steven Sharif]]}}</blockquote>
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<blockquote>''All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.''{{interview|2018-05-11|58m07|ZnoHtzaQeMs}}{{ndash|[[Steven Sharif]]}}</blockquote>

Latest revision as of 23:18, 7 April 2024

An affiliation tree determines how entities are flagged against other entities within its hierarchy.[1][2][3]

There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.[2]Steven Sharif

All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[3]Steven Sharif