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Difference between revisions of "Template:Affiliations"
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− | An [[Affiliations|affiliation]] tree determines how entities are flagged against other entities within its hierarchy.{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}} | + | An [[Affiliations|affiliation]] tree determines how entities are [[Player flagging|flagged]] against other entities within its hierarchy.{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}}{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}} |
* [[Corrupted players]] can be attacked (or killed) regardless of other affiliations. This is something that will be tested during [[Alpha-2]].{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}} | * [[Corrupted players]] can be attacked (or killed) regardless of other affiliations. This is something that will be tested during [[Alpha-2]].{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}} | ||
− | * [[Node citizens|Node citizenship]].{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}} | + | * [[Node citizens|Node citizenship]].{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}}{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}} |
− | * [[Alliances]].{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}} | + | * [[Alliances]].{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}}{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}} |
− | * [[Guilds]].{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}} | + | * [[Guilds]].{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}}{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}} |
− | * [[Parties]].{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}} | + | * [[Parties]].{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}}{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}} |
− | * [[Raids]].{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}} | + | * [[Raids]].{{livestream|2022-07-29|1h07m20|23GSdvV1dB0}}{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}}{{interview|2018-05-11|58m07|ZnoHtzaQeMs}} |
* [[Family]].{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}} | * [[Family]].{{livestream|2019-03-29|17m10|T4Jw6jtWGPw}} | ||
* [[Religion]].{{interview|2018-05-11|58m07|ZnoHtzaQeMs}} | * [[Religion]].{{interview|2018-05-11|58m07|ZnoHtzaQeMs}} |
Latest revision as of 23:18, 7 April 2024
An affiliation tree determines how entities are flagged against other entities within its hierarchy.[1][2][3]
- Corrupted players can be attacked (or killed) regardless of other affiliations. This is something that will be tested during Alpha-2.[1]
- Node citizenship.[1][2][3]
- Alliances.[1][2][3]
- Guilds.[1][2][3]
- Parties.[1][2][3]
- Raids.[1][2][3]
- Family.[2]
- Religion.[3]
- Society.[3]
There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.[2] – Steven Sharif
All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[3] – Steven Sharif