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Difference between revisions of "Spellsword"
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{{class|[[Fighter]]|[[Mage]]}} combo is a [[{{PAGENAME}}]] [[Classes|class]].<ref name="classes">[https://www.ashesofcreation.com/class-list/ Ashes of Creation class list.]</ref> | {{class|[[Fighter]]|[[Mage]]}} combo is a [[{{PAGENAME}}]] [[Classes|class]].<ref name="classes">[https://www.ashesofcreation.com/class-list/ Ashes of Creation class list.]</ref> | ||
− | <blockquote>''If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]]. Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.'' | + | <blockquote>''If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]]. Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.''{{quote|progression.png}}</blockquote> |
== See also == | == See also == |
Revision as of 05:42, 15 May 2018
Fighter primary archetype combined with Mage secondary is a Spellsword class combo is a Spellsword class.[1]
If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.[2]