Difference between revisions of "Nodes"
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== Node government == | == Node government == | ||
− | A node's government and it's mayor are chosen depending on the node type.<ref>[[File:node types.png| | + | A node's government and it's mayor are chosen depending on the node type.<ref>[[File:node types.png|350px]]</ref> |
* Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node. | * Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node. | ||
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* Military node governments are chosen from citizens through last man standing combat. | * Military node governments are chosen from citizens through last man standing combat. | ||
* Scientific node governments are elected democratically. | * Scientific node governments are elected democratically. | ||
− | * Guilds do not control nodes.<ref>[[File:node not guild.png| | + | * Guilds do not control nodes.<ref>[[File:node not guild.png|350px]]</ref> |
== Notes == | == Notes == | ||
<references/> | <references/> |
Revision as of 06:46, 12 October 2017
Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined zone of influence (ZOI).[1]
Node advancement
Player activity (questing, gathering, raiding, etc.) within this ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.[1]
- Expedition (Few hours)
- Encampment (Many hours)
- Village (Few days)
- Town (Many days)
- City (Few weeks)
- Metropolis (Many weeks)
After every advancement, an increasing ring of neighboring nodes are locked out from progressing to the next stage. The advancement of a node unlocks its unique content, which comes at the cost of locking out unique content available in neighboring nodes.[2]
Node government
A node's government and it's mayor are chosen depending on the node type.[3]
- Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
- Economic node governments are able to be bought and sold by citizens with the most money.
- Military node governments are chosen from citizens through last man standing combat.
- Scientific node governments are elected democratically.
- Guilds do not control nodes.[4]