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Add templated heading level
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{{Draft}}
 
{{Draft}}
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[[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]] (ZOI).<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]]
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Housing comes in the form of [[#Node housing|Node housing]], [[#Apartments|Apartments]] and [[#Freeholds|Freeholds]].<ref>[[File:House Types.png]]</ref>
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Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>
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== Housing types ==
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== Node advancement ==
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A player may own one of each type of housing.<ref>[[File:Own one of each type of house.png|350px]]</ref>
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[[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]]
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* [[#Node housing|Node housing]]
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* [[#Apartments|Apartments]]
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* [[#Freeholds|Freeholds]]
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Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
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== Benefits ==
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# [[Expedition]] (Few hours)
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* Owning housing makes it possible for a player to claim [[Citizenship]] to a [[Nodes|Node]].<ref>[[File:Citizenship.png|350px]]</ref>
# [[Encampment]] (Many hours)
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* Prized items can be displayed within a house.<ref name="benefits">[[File:housing benefits.png|350px]]</ref>
# [[Village]] (Few days)
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* Houses can be used to carry out crafting.<ref name="benefits"/>
# [[Town]] (Many days)
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* Houses provide an amount of storage.<ref name="benefits"/>
# [[City]] (Few weeks)
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* Achievements and trophies may be displayed.<ref name="benefits"/>
# [[Metropolis]] (Many weeks)
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* May provide proximity based bonuses.<ref name="benefits"/>
 
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The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
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* The more advanced the node is, the larger its ZOI becomes.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II &ndash; the Metropolis]]</ref>
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== Node development ==
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Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref>
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* Apartment complexes
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* Merchant housing
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* Guild halls
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* Marketplaces
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* Barracks
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When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/>
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== Node government ==
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A node's government and its mayor are chosen depending on the [[Node types|Node type]].<ref>[[File:node types.png|350px]]</ref>
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* [[Divine node]] governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
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* [[Economic node]] governments are able to be bought and sold by citizens with the most money.
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* [[Military node]] governments are chosen from citizens through last man standing combat.
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* [[Scientific node]] governments are elected democratically.
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Guilds do not control nodes.<ref>[[File:node not guild.png|350px]]</ref>
      
== Node housing ==
 
== Node housing ==
   
{{Node housing|1====}}
 
{{Node housing|1====}}
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== Node apartments ==
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== Apartments ==
    
{{Apartments|1====}}
 
{{Apartments|1====}}
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{{Freeholds|1====}}
 
{{Freeholds|1====}}
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{{Notes}}
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== Taxes ==
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When a node reaches stage 3 and a player run government has formed, all player housing will pay tax.<ref>[[File:House Tax.png|350px]]</ref> Tax money goes toward funding node development. A player's tax charge will be determined by the number of structures built on their plot.<ref>[[File:Tax spending.png|350px]]</ref>
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== Notes ==
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<references/>
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