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| {{Draft}} | | {{Draft}} |
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− | [[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]] (ZOI).<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]] | + | Housing comes in the form of [[#Node housing|Node housing]], [[#Apartments|Apartments]] and [[#Freeholds|Freeholds]].<ref>[[File:House Types.png]]</ref> |
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− | Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>
| + | == Housing types == |
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− | == Node advancement ==
| + | A player may own one of each type of housing.<ref>[[File:Own one of each type of house.png|350px]]</ref> |
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− | [[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]] | + | * [[#Node housing|Node housing]] |
| + | * [[#Apartments|Apartments]] |
| + | * [[#Freeholds|Freeholds]] |
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− | Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
| + | == Benefits == |
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− | # [[Expedition]] (Few hours)
| + | * Owning housing makes it possible for a player to claim [[Citizenship]] to a [[Nodes|Node]].<ref>[[File:Citizenship.png|350px]]</ref> |
− | # [[Encampment]] (Many hours)
| + | * Prized items can be displayed within a house.<ref name="benefits">[[File:housing benefits.png|350px]]</ref> |
− | # [[Village]] (Few days)
| + | * Houses can be used to carry out crafting.<ref name="benefits"/> |
− | # [[Town]] (Many days)
| + | * Houses provide an amount of storage.<ref name="benefits"/> |
− | # [[City]] (Few weeks)
| + | * Achievements and trophies may be displayed.<ref name="benefits"/> |
− | # [[Metropolis]] (Many weeks)
| + | * May provide proximity based bonuses.<ref name="benefits"/> |
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− | The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
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− | * The more advanced the node is, the larger its ZOI becomes.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II – the Metropolis]]</ref>
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− | == Node development ==
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− | Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref>
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− | * Apartment complexes | |
− | * Merchant housing
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− | * Guild halls
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− | * Marketplaces
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− | * Barracks
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− | When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/>
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− | == Node government ==
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− | A node's government and its mayor are chosen depending on the [[Node types|Node type]].<ref>[[File:node types.png|350px]]</ref>
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− | * [[Divine node]] governments are chosen from citizens via service oriented quests that prove faith and dedication to the node. | |
− | * [[Economic node]] governments are able to be bought and sold by citizens with the most money.
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− | * [[Military node]] governments are chosen from citizens through last man standing combat.
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− | * [[Scientific node]] governments are elected democratically.
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− | Guilds do not control nodes.<ref>[[File:node not guild.png|350px]]</ref>
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| == Node housing == | | == Node housing == |
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| {{Node housing|1====}} | | {{Node housing|1====}} |
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− | == Node apartments == | + | == Apartments == |
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| {{Apartments|1====}} | | {{Apartments|1====}} |
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| {{Freeholds|1====}} | | {{Freeholds|1====}} |
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− | {{Notes}}
| + | == Taxes == |
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| + | When a node reaches stage 3 and a player run government has formed, all player housing will pay tax.<ref>[[File:House Tax.png|350px]]</ref> Tax money goes toward funding node development. A player's tax charge will be determined by the number of structures built on their plot.<ref>[[File:Tax spending.png|350px]]</ref> |
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| + | == Notes == |
| + | |
| + | <references/> |