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− | {{Draft}}
| + | <youtube alignment="right" container="frame" dimensions="400" description="Player housing (pre-alpha)">https://youtu.be/isH16bYzumY</youtube> |
| + | <youtube alignment="right" container="frame" dimensions="400" description="Kaelar and Empyrean freeholds (pre-alpha)">https://youtu.be/-VJkllNESnM</youtube> |
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− | [[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]].<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]]
| + | Freeholds are sizable plots of land that can be built within the [[Zone of influence]] (ZOI) of a [[Village]] (stage 3 [[Nodes|node]]) or higher.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II – the Metropolis]]</ref> |
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− | Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>
| + | {{{1|==}}} Freehold placement {{{1|==}}} |
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− | == Node advancement ==
| + | * Freehold plots may be placed anywhere in a node's ZOI, so long as they do not overlay a spawn zone, a road pathway, or are too close to other plots or hard terrain features; such as mountainsides or cliffs.<ref>[[File:Freeholds.png|350px]]</ref> |
| + | * The more [[Nodes#Node advancement|advanced]] a node is, the more freeholds can be built within its ZOI.<ref name="nodes-part-II"/> |
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− | [[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]]
| + | {{{1|==}}} Freehold buildings {{{1|==}}} |
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− | Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
| + | Structures can be built on a freehold plot.<ref name="nodes-part-II"/> |
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− | # [[Expedition]] (Few hours)
| + | * Houses |
− | # [[Encampment]] (Many hours)
| + | * Inns |
− | # [[Village]] (Few days)
| + | * Taverns |
− | # [[Town]] (Many days)
| + | * Forges |
− | # [[City]] (Few weeks)
| + | * Smelters |
− | # [[Metropolis]] (Many weeks)
| + | * Lumber yards |
| + | * Mills |
| + | * Stables |
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− | The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
| + | {{{1|==}}} Freehold benefits {{{1|==}}} |
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− | == Node development ==
| + | * Because freeholds are built within a Node’s ZOI, they grant citizenship.<ref name="nodes-part-II"/> |
− | | + | * Freeholds allow the owner to sell consumables that are only purchasable for specific buildings.<ref name="stage3">[[File:Freehold buildings.png|350px]]</ref> |
− | Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref>
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− | * Apartment complexes | |
− | * Merchant housing
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− | * Guild halls
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− | * Marketplaces
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− | * Barracks
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− | When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/>
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− | == Node government ==
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− | A node's government and its mayor are chosen depending on the [[Node types|Node type]].<ref>[[File:node types.png|350px]]</ref>
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− | * [[Divine node]] governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
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− | * [[Economic node]] governments are able to be bought and sold by citizens with the most money.
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− | * [[Military node]] governments are chosen from citizens through last man standing combat.
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− | * [[Scientific node]] governments are elected democratically.
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− | Guilds do not control nodes.<ref>[[File:node not guild.png|350px]]</ref>
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− | == Node housing ==
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− | {{Node housing|1====}}
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− | == Node apartments ==
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− | {{Apartments|1====}}
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− | == Freeholds ==
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− | {{Freeholds|1====}}
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− | {{Notes}}
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