Line 1: |
Line 1: |
| + | {{Draft}} |
| | | |
| + | [[File:Race Chart.png|400px|thumb|Eight of the nine [[Races|races]] in [[Ashes of Creation]].]] |
| + | [[File:pyrian portal.png|400px|thumb|[[Pyrian_Elves#Py'rai|Py'rai]] themed divine gateway]] |
| + | |
| + | == Races == |
| + | |
| + | Ashes of Creation offers nine playable races.<ref>[https://ashesofcreation.wiki/File:Race_Chart.png Race breakdown]</ref> |
| + | |
| + | * [[Aela Humans]] (Kaelar and Vaelune) |
| + | * [[Pyrian Elves]] (Empyrean and Py’Rai) |
| + | * [[Kaivek Orcs]] (Ren’Kai and Vek) |
| + | * [[Dunzenkell Dwarves|Dünzenkell Dwarves]] (Dünir and Niküa) |
| + | * [[Tul'nar]] |
| + | |
| + | == Racial influence == |
| + | |
| + | A player's choice of race will influence additional features of gameplay.<ref name="race">[[File:Race influence on skills.png|350px]]</ref> |
| + | |
| + | * Each race will have different base stats. |
| + | * Racial augments may be applied to primary [[Archetypes|Archetype]] skills. |
| + | * Races are not gender or [[Classes|Class]] locked. |
| + | * Some classes may work better with certain races but nothing is enforced. |
| + | |
| + | == Racial influence on nodes == |
| + | |
| + | A [[Nodes|Node's]] [[Architecture|architecture]] is determined by the primary race that contributes to its development.<ref>[[File:Race and Architecture.png|350px]]</ref> |
| + | |
| + | == Starting zones == |
| + | |
| + | Players will be able to choose their starting [[Divine gateway]].<ref>[[File:starting gateway.png|350px]]</ref> |
| + | |
| + | == Notes == |
| + | |
| + | <references/> |