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| + | [[File:underrealm concept.png|thumb|400px|Underrealm concept art.<ref name="underrealm">[https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/posts/1883925 Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.]</ref>]] |
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| + | The [[Underrealm]] is a rich [[Environments|environment]] where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the [[Nodes|node]] system into the depths of the world may awaken darker creatures than the surface.<ref name="underrealm"/> |
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| + | == Underrealm environment == |
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| + | * [[Underrealm]] environments will be vast.<ref name="livestream-1-june-2017">[https://youtu.be/zlcA95B122w?t=1471 Livestream, 1 June 2017 (24:30).]</ref> |
| + | ** [[Caravans]] should be able to operate as they do above ground. |
| + | ** If there's insufficient room for [[Dragons]], another mount type may be utilized. |
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| + | * [[Seasons]] above ground will affect the Underrealm.<ref name="livestream-1-june-2017"/> |
| + | ** This will not be a one-to-one correlation: for example, it won't snow in the Underrealm. |
| + | ** Tunnel flooding and other effects will be related to the weather above ground. |
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| + | == Underrealm resources == |
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| + | * Resources will be different in the Underrealm.<ref name="livestream-1-june-2017"/> |
| + | ** This will affect [[Farming]] and [[Animal husbandry]] professions. |
| + | ** Since players may only have one [[Freeholds|Freehold]], they must choose their [[Artisan classes|Artisan]] specializations accordingly if they wish to place it in the Underrealm. |