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− | [[File:Coins.png|thumb|350px|[[Currency]] [[Concept art|concept art]].<ref>[https://www.dropbox.com/sh/i8yj3pt267z7567/AAAdyGhewmKCPSgWjalTPDw-a?dl=0 Ashes of Creation Press Kit.]</ref>]]
| + | {{Economy}} |
| | | |
− | [[Marketplaces|Markets]] in [[Ashes of Creation]] are regional, which means that each market has its own character. Because [[Resources|resources]] will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.<ref name="unreal">[https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation Unreal Engine Interview, 23 May 2017.]</ref>
| + | == Economic regions == |
| | | |
− | <blockquote>''The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.''{{video|30 April 2017|8m02|Vut1tIsfoww}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
| + | {{Economic regions}} |
| | | |
− | <blockquote>''One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.''{{video|30 April 2017|6m54|Vut1tIsfoww}}{{ndash|[[Peter Pilone]]}}</blockquote>
| + | === Castle regions === |
| | | |
− | == Summary ==
| + | {{Castle regions}} |
| | | |
− | * There will be no central auction house or warehouse.<ref name="unreal"/>
| + | == Economic node benefits == |
− | * There will be [[Item sinks|item decay]] and other ways to combat inflation.{{livestream|5 May 2017|10m47|UnQ1Cve-bXE}}
| |
− | * There will be player to player trading.{{livestream|5 May 2017|10m32|UnQ1Cve-bXE}}
| |
| | | |
− | == Marketplaces == | + | {{Economic node benefits}} |
| + | |
| + | === Unique economic node buildings === |
| + | |
| + | * [[Marketplaces|Marketplace]] |
| + | * [[Exchange]] |
| + | * [[Galleria]] |
| + | * [[Emporium]] |
| + | |
| + | === Auction house === |
| | | |
− | {{Marketplaces}} | + | {{Auction house}} |
| | | |
− | === Marketplace UI === | + | === Bulletin boards === |
| | | |
− | {{Marketplace UI}} | + | {{Bulletin boards}} |
| | | |
| === Player stalls === | | === Player stalls === |
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| {{Player stalls}} | | {{Player stalls}} |
| | | |
− | === Economic node benefits === | + | === Player shops === |
| + | |
| + | {{Player shops}} |
| + | |
| + | == Taxes == |
| + | |
| + | === Node taxes === |
| + | |
| + | {{Node taxes}} |
| + | |
| + | ==== Housing taxes ==== |
| + | |
| + | {{Housing taxes}} |
| | | |
− | {{Economic node benefits}} | + | === Castle taxes === |
| + | |
| + | {{Castle regions}} |
| | | |
| == Item sinks == | | == Item sinks == |
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| | | |
| {{Item deconstruction}} | | {{Item deconstruction}} |
| + | |
| + | === Power creep === |
| + | |
| + | {{Power creep}} |
| + | |
| + | == Population based scaling == |
| + | |
| + | {{Population based scaling}} |
| | | |
| == Player to player trading == | | == Player to player trading == |
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| {{Player to player trading}} | | {{Player to player trading}} |
| | | |
− | == Banking == | + | === Escrow system === |
| + | |
| + | {{Escrow system}} |
| + | |
| + | === Mailing items === |
| | | |
− | Banking between characters is being discussed.{{livestream|26 May 2017|18m10|JtG9mB2bREI}}
| + | {{Mailing items}} |
| | | |
| === Account management === | | === Account management === |
| | | |
| {{Account management}} | | {{Account management}} |
| + | |
| + | === Gear binding === |
| + | |
| + | {{Gear binding}} |
| + | |
| + | == Theft == |
| + | |
| + | {{Theft}} |
| + | |
| + | == Storage == |
| + | |
| + | {{Storage}} |
| + | |
| + | === Player housing storage === |
| + | |
| + | {{Player housing storage}} |
| + | |
| + | === Banking === |
| + | |
| + | {{Banking}} |
| | | |
| == Caravans == | | == Caravans == |
| | | |
| {{Caravans}} | | {{Caravans}} |
| + | |
| + | === Caravan types === |
| + | |
| + | {{Caravan types}} |
| + | |
| + | === Trade ships === |
| + | |
| + | {{Trade ships}} |
| | | |
| == Artisan classes == | | == Artisan classes == |
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| | | |
| {{Artisan progression}} | | {{Artisan progression}} |
| + | |
| + | {{Resource locations}} |
| | | |
| === Gathering professions === | | === Gathering professions === |
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| | | |
| {{Crafting professions}} | | {{Crafting professions}} |
| + | |
| + | === Artisan tools === |
| + | |
| + | {{Artisan tools}} |
| | | |
| === Artisan supply chain === | | === Artisan supply chain === |
| | | |
| {{Artisan supply chain}} | | {{Artisan supply chain}} |
| + | |
| + | == Trade agreements == |
| + | |
| + | {{Trade agreements}} |
| + | |
| + | === Trade routes === |
| + | |
| + | {{Trade routes}} |
| | | |
| == Sharemarket == | | == Sharemarket == |
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| {{Security systems}} | | {{Security systems}} |
| + | |
| + | === Two-factor authentication === |
| + | |
| + | {{Two-factor authentication}} |
| | | |
| == Real estate == | | == Real estate == |
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| {{Real estate}} | | {{Real estate}} |
| | | |
− | == Business chains == | + | == Player owned businesses == |
| + | |
| + | {{Player owned businesses}} |
| + | |
| + | === Taverns === |
| + | |
| + | {{Tavern progression}} |
| + | |
| + | === Business chains === |
| | | |
| {{Business chains}} | | {{Business chains}} |
| + | |
| + | == Artwork == |
| + | |
| + | {{#dpl:category = {{ROOTPAGENAME}} |
| + | |mode = gallery |
| + | |namespace= file |
| + | }} |
| | | |
| == See also == | | == See also == |
| | | |
| * [[Crafting]] | | * [[Crafting]] |
| + | * [[Marketplaces]] |
| + | * [[Caravans]] |
| + | * [[Player stalls]] |
| * [[Artisan supply chain]] | | * [[Artisan supply chain]] |
| * [[Currency]] | | * [[Currency]] |
| * [[Rocco Scandizzo]] | | * [[Rocco Scandizzo]] |
| | | |
− | {{Notes}}
| + | == References == |
| + | |
| + | <references/> |
| | | |
| [[Category:Reactive world]][[Category: Economy]] | | [[Category:Reactive world]][[Category: Economy]] |