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[[File:Coins.png|thumb|350px|[[Currency]] [[Concept art|concept art]].<ref>[https://www.dropbox.com/sh/i8yj3pt267z7567/AAAdyGhewmKCPSgWjalTPDw-a?dl=0 Ashes of Creation Press Kit.]</ref>]]
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{{Economy}}
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[[Marketplaces|Markets]] in [[Ashes of Creation]] are regional, which means that each market has its own character. Because [[Resources|resources]] will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their [[Crafting|crafting]] builds, and the best markets for their goods.<ref name="unreal">[https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation Unreal Engine Interview, 23 May 2017.]</ref>
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== Summary ==
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{{Economy summary}}
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<blockquote>''The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.''{{video|30 April 2017|8m02|Vut1tIsfoww}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
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== Economic regions ==
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<blockquote>''One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.''{{video|30 April 2017|6m54|Vut1tIsfoww}}{{ndash|[[Peter Pilone]]}}</blockquote>
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{{Economic regions}}
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== Summary ==
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=== Castle regions ===
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* There will be no central auction house or warehouse.<ref name="unreal"/>
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{{Castle regions}}
* There will be [[Item sinks|item decay]] and other ways to combat inflation.{{livestream|5 May 2017|10m47|UnQ1Cve-bXE}}
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* There will be player to player trading.{{livestream|5 May 2017|10m32|UnQ1Cve-bXE}}
      
== Marketplaces ==
 
== Marketplaces ==
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{{Item deconstruction}}
 
{{Item deconstruction}}
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=== Power creep ===
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{{Power creep}}
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== Population based scaling ==
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{{Population based scaling}}
    
== Player to player trading ==
 
== Player to player trading ==
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{{Player to player trading}}
 
{{Player to player trading}}
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== Banking ==
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=== Gear binding ===
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Banking between characters is being discussed.{{livestream|26 May 2017|18m10|JtG9mB2bREI}}
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{{Gear binding}}
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=== Mailing items ===
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{{Mailing items}}
    
=== Account management ===
 
=== Account management ===
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{{Account management}}
 
{{Account management}}
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== Mailing items ==
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== Storage ==
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{{Storage}}
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=== Player housing storage ===
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[[Items]] are not going to be able to be mailed.{{video|6 September 2018|3m53|QRvKtEICKqQ}}
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{{Player housing storage}}
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=== Banking ===
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{{Banking}}
    
== Caravans ==
 
== Caravans ==
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{{Caravans}}
 
{{Caravans}}
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== Trade ships ==
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=== Trade ships ===
    
{{Trade ships}}
 
{{Trade ships}}
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{{Artisan progression}}
 
{{Artisan progression}}
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{{Resource locations}}
    
=== Gathering professions ===
 
=== Gathering professions ===
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{{Crafting professions}}
 
{{Crafting professions}}
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=== Artisan tools ===
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{{Artisan tools}}
    
=== Artisan supply chain ===
 
=== Artisan supply chain ===
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{{Security systems}}
 
{{Security systems}}
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=== Two-factor authentication ===
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{{Two-factor authentication}}
    
== Real estate ==
 
== Real estate ==
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{{Real estate}}
 
{{Real estate}}
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== Business chains ==
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== Player owned businesses ==
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{{Player owned businesses}}
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=== Taverns ===
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{{Tavern progression}}
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=== Business chains ===
    
{{Business chains}}
 
{{Business chains}}
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== Artwork ==
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{{#dpl:category = {{ROOTPAGENAME}}
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|mode    = gallery
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|namespace= file
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}}
    
== See also ==
 
== See also ==
    
* [[Crafting]]
 
* [[Crafting]]
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* [[Marketplaces]]
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* [[Caravans]]
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* [[Player stalls]]
 
* [[Artisan supply chain]]
 
* [[Artisan supply chain]]
 
* [[Currency]]
 
* [[Currency]]
 
* [[Rocco Scandizzo]]
 
* [[Rocco Scandizzo]]
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{{Notes}}
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== References ==
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<references/>
    
[[Category:Reactive world]][[Category: Economy]]
 
[[Category:Reactive world]][[Category: Economy]]
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