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[[Marketplaces|Markets]] in [[Ashes of Creation]] are regional, which means that each market has its own character. Because [[Resources|resources]] will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.<ref name="unreal">[https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation Unreal Engine Interview, 23 May 2017.]</ref>
 
[[Marketplaces|Markets]] in [[Ashes of Creation]] are regional, which means that each market has its own character. Because [[Resources|resources]] will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.<ref name="unreal">[https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation Unreal Engine Interview, 23 May 2017.]</ref>
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<blockquote>''The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.''{{video|30 April 2017|8m02|Vut1tIsfoww}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
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<blockquote>''One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently while of course at the same time working together.''{{video|30 April 2017|6m54|Vut1tIsfoww}}{{ndash|[[Peter Pilone]]}}</blockquote>
    
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