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653 bytes removed ,  07:06, 6 August 2019
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[[File:Alpha0Dungeon.mp4|thumb|450px|[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|dungeon]] design by [[Michael Bacon]].{{livestream|18 January 2018|16m34|mD1q3aTRcPY}}{{livestream|9 February 2018|4m42|w8eehrdIIXI}}]]
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{{Dungeons}}
[[File:vlcsnap-2017-11-18-13h48m51s632.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]]
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[[File:vlcsnap-2017-11-18-13h48m00s942.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]]
 
[[File:vlcsnap-2017-11-18-13h48m00s942.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]]
 
[[File:vlcsnap-2017-11-18-13h47m48s810.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]]
 
[[File:vlcsnap-2017-11-18-13h47m48s810.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]]
 
[[File:vlcsnap-2017-11-18-13h48m42s219.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]]
 
[[File:vlcsnap-2017-11-18-13h48m42s219.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]]
 
[[File:vlcsnap-2017-11-18-13h47m41s280.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]]
 
[[File:vlcsnap-2017-11-18-13h47m41s280.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]]
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<blockquote>''There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.''{{livestream|1 June 2017|39m21|zlcA95B122w}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
      
== Open world ==
 
== Open world ==
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== Dungeon scale ==
 
== Dungeon scale ==
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The intention is that [[Dungeons|dungeons]] are going to be "massive" in scale.{{livestream|19 May 2017|23m00|LUJugtqTBxw}}  
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{{Dungeon scale}}
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* Massive caverns and [[#Open world|open world]] spaces.
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== Dungeon content ==
* Places to suit larger and smaller commitments.
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** Where people with 30 minutes can participate.
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{{Adaptive content}}
* Dungeons are vast and have room for multiple [[Groups|groups]].{{livestream|9 February 2018|45m30|w8eehrdIIXI}}
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=== Raid strategies ===
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{{Raid strategies}}
    
== Group sizes ==
 
== Group sizes ==
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{{Group sizes}}
 
{{Group sizes}}
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== Adaptive content ==
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=== Ashes of Creation Apocalypse group sizes ===
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{{Ashes of Creation Apocalypse group sizes}}
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== Loot tables ==
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{{Loot tables}}
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== Underwater dungeons ==
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{{Adaptive content}}
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{{Underwater dungeons}}
    
== Zergs ==
 
== Zergs ==
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{{Jumping puzzles}}
 
{{Jumping puzzles}}
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== Announcements/Notifications ==
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{{Announcements}}
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== Mentor program ==
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{{Mentor program}}
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== Videos ==
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{{#dpl:
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|noresultsheader = &nbsp;
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|resultsheader  =
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|category = {{ROOTPAGENAME}}
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|category = Videos ¦ Livestreams
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|namespace =
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|ordermethod = title
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}}
    
== Artwork ==
 
== Artwork ==
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{{#dpl:category = {{PAGENAME}}
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{{#dpl:category = {{ROOTPAGENAME}}
 
|mode    = gallery
 
|mode    = gallery
 
|namespace= file
 
|namespace= file
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* [[Raids]]
 
* [[Raids]]
 
* [[Arenas]]
 
* [[Arenas]]
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* [[Combat]]
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{{Notes}}
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== References ==
    
[[Category:Player interaction]][[Category:Encounters]][[Category:Naval]][[Category:Dungeons]]
 
[[Category:Player interaction]][[Category:Encounters]][[Category:Naval]][[Category:Dungeons]]
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