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− | [[File:Alpha0Dungeon.mp4|thumb|450px|[[Alpha-0]] [[Dünir]] [[Dünheim]] [[Dungeons|dungeon]] design by [[Michael Bacon]].{{livestream|18 January 2018|16m34|mD1q3aTRcPY}}{{livestream|9 February 2018|4m42|w8eehrdIIXI}}]]
| + | {{Dungeons}} |
− | [[File:vlcsnap-2017-11-18-13h48m51s632.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]]
| + | |
| [[File:vlcsnap-2017-11-18-13h48m00s942.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]] | | [[File:vlcsnap-2017-11-18-13h48m00s942.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]] |
| [[File:vlcsnap-2017-11-18-13h47m48s810.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]] | | [[File:vlcsnap-2017-11-18-13h47m48s810.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]] |
| [[File:vlcsnap-2017-11-18-13h48m42s219.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]] | | [[File:vlcsnap-2017-11-18-13h48m42s219.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]] |
| [[File:vlcsnap-2017-11-18-13h47m41s280.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]] | | [[File:vlcsnap-2017-11-18-13h47m41s280.png|thumb|450px|[[Alpha-0]] [[Dungeons|dungeon]] design by [[Javier Perez]].{{livestream|17 November 2017|17m50|EAG9mS0U4NQ}}]] |
− |
| |
− | <blockquote>''There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.''{{livestream|1 June 2017|39m21|zlcA95B122w}}{{ndash|[[Jeffrey Bard]]}}</blockquote>
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| == Open world == | | == Open world == |
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| == Dungeon scale == | | == Dungeon scale == |
| | | |
− | The intention is that [[Dungeons|dungeons]] are going to be "massive" in scale.{{livestream|19 May 2017|23m00|LUJugtqTBxw}}
| + | {{Dungeon scale}} |
| | | |
− | * Massive caverns and [[#Open world|open world]] spaces.
| + | == Dungeon content == |
− | * Places to suit larger and smaller commitments.
| + | |
− | ** Where people with 30 minutes can participate.
| + | {{Adaptive content}} |
− | * Dungeons are vast and have room for multiple [[Groups|groups]].{{livestream|9 February 2018|45m30|w8eehrdIIXI}}
| + | |
| + | === Raid strategies === |
| + | |
| + | {{Raid strategies}} |
| | | |
| == Group sizes == | | == Group sizes == |
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| {{Group sizes}} | | {{Group sizes}} |
| | | |
− | == Adaptive content == | + | === Ashes of Creation Apocalypse group sizes === |
| + | |
| + | {{Ashes of Creation Apocalypse group sizes}} |
| + | |
| + | == Loot tables == |
| + | |
| + | {{Loot tables}} |
| + | |
| + | == Underwater dungeons == |
| | | |
− | {{Adaptive content}} | + | {{Underwater dungeons}} |
| | | |
| == Zergs == | | == Zergs == |
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| | | |
| {{Jumping puzzles}} | | {{Jumping puzzles}} |
| + | |
| + | == Announcements/Notifications == |
| + | |
| + | {{Announcements}} |
| + | |
| + | == Mentor program == |
| + | |
| + | {{Mentor program}} |
| + | |
| + | == Videos == |
| + | |
| + | {{#dpl: |
| + | |noresultsheader = |
| + | |resultsheader = |
| + | |category = {{ROOTPAGENAME}} |
| + | |category = Videos ¦ Livestreams |
| + | |namespace = |
| + | |ordermethod = title |
| + | }} |
| | | |
| == Artwork == | | == Artwork == |
| | | |
− | {{#dpl:category = {{PAGENAME}} | + | {{#dpl:category = {{ROOTPAGENAME}} |
| |mode = gallery | | |mode = gallery |
| |namespace= file | | |namespace= file |
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| * [[Raids]] | | * [[Raids]] |
| * [[Arenas]] | | * [[Arenas]] |
| + | * [[Combat]] |
| | | |
− | {{Notes}}
| + | == References == |
| | | |
| [[Category:Player interaction]][[Category:Encounters]][[Category:Naval]][[Category:Dungeons]] | | [[Category:Player interaction]][[Category:Encounters]][[Category:Naval]][[Category:Dungeons]] |