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| {{Draft}} | | {{Draft}} |
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| + | [[File:Race Chart.png|400px|thumb|Eight of the nine [[Races|races]] in [[Ashes of Creation]].]] |
| + | [[File:pyrian portal.png|400px|thumb|[[Pyrian_Elves#Py'rai|Py'rai]] themed divine gateway]] |
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− | Dünzenkell Dwarves are one of the five playable species. Species are split into two [[Race|race]] categories. For the Dünzenkell Dwarves players can choose between Dünir and Niküa. <ref>[[File:Dunzenkell Dwarves.png|500px]]</ref>
| + | == Races == |
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| + | [[Ashes of Creation]] offers nine playable [[Races|races]].<ref>[https://ashesofcreation.wiki/File:Race_Chart.png Race breakdown]</ref> |
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− | == Dünir ==
| + | * [[Aela Humans]] ([[Kaelar]] and [[Vaelune]]) |
− | Stoic. Tradition. Forge. Most of the peoples from the old world would see a mountain and think nothing of it, the Dünir saw a defensible home where riches abound. The Dünir take immense pride in what they craft and what they build; fortifications that seem impregnable, warhammers that never break, or beautiful gems for their royalty are all in their repertoire. Don't be deceived by their stout stature, they're pound for pound the strongest warriors the world has ever known.
| + | * [[Pyrian Elves]] ([[Empyrean]] and [[Py’Rai]]) |
| + | * [[Kaivek Orcs]] ([[Ren’Kai]] and [[Vek]]) |
| + | * [[Dünzenkell Dwarves]] ([[Dünir]] and [[Niküa]]) |
| + | * [[Tul'nar]] |
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− | == Niküa == | + | == Racial influence == |
− | Family. Freedom. Courage. Where the Dünir saw mountains as home, the Niküa saw it as a prison. How could they complete the great hunt inside a cave? The craft of their brothers doesn't elude them though, they too are highly skilled artisans. Instead of jewelry for nobles, the Niküa see crafting as a right of passage and advancement of the family. Will you progress your people from the mountains of your ancestors?
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| + | A player's choice of race will influence additional features of gameplay.<ref name="race">[[File:Race influence on skills.png|350px]]</ref> |
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| + | * Each race will have different base stats. |
| + | * Racial augments may be applied to primary [[Archetypes|Archetype]] skills. |
| + | * Races are not gender or [[Classes|Class]] locked. |
| + | * Some classes may work better with certain races but nothing is enforced. |
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| + | == Racial influence on nodes == |
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| + | A [[Nodes|Node's]] [[Architecture|architecture]] is determined by the primary race that contributes to its development.<ref>[[File:Race and Architecture.png|350px]]</ref> |
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| + | == Starting zones == |
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| + | Players will be able to choose their starting [[Divine gateway]].<ref>[[File:starting gateway.png|350px]]</ref> |
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| == Notes == | | == Notes == |
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| <references/> | | <references/> |