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− | {{Dünir}} | + | [[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref> |
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| + | == Types == |
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| + | Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/> |
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| + | * [[Thieve's guild]] |
| + | * [[Scholar's academy]] |
| + | * [[Trader's company]] |
| + | |
| + | == Joining == |
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| + | Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/> |
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| + | * Social organizations are system generated. They are not owned by players.<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref> |
| + | |
| + | == Leaving == |
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| + | A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/> |
| + | |
| + | == Benefits == |
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| + | These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/> |
| + | |
| + | == Progression == |
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| + | A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/> |
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| + | * There are hierarchical paths pertaining to specific questlines for the organization's thematic. |
| + | <blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote> |
| + | |
| + | == Sharemarkets == |
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| + | {{Sharemarkets}} |
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| + | == See also == |
| + | |
| + | * [[Nodes]] |
| + | * [[Guilds]] |
| + | * [[Social organizations]] |
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| {{Notes}} | | {{Notes}} |
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| + | [[Category:Player interaction]] |