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| {{Guild castles}} | | {{Guild castles}} |
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− | == Castle nodes == | + | === Castle nodes === |
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| {{Castle nodes}} | | {{Castle nodes}} |
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| {{Castle siege declaration}} | | {{Castle siege declaration}} |
| + | |
| + | === Announcements/Notifications === |
| + | |
| + | {{Announcements}} |
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| == Castle siege objectives == | | == Castle siege objectives == |
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− | * Attackers capture waypoints in the [[Castles|castle's]] architecture to diminish their respawn timer and increase the respawn timer of the defenders.{{podcast|23 April 2018|15m14|Xg2l6DJgHV0}}
| + | {{Castle siege objectives}} |
− | * Defenders can counter-play by attacking the siege headquarters of the attackers to diminish their declaration flags and increase their respawn timers.{{podcast|23 April 2018|15m14|Xg2l6DJgHV0}}
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− | * Legendary [[NPCs]] will be present as commanders that act mini [[Raids|raid]] [[Bosses|boss]] within the defending and attacking armies. Killing these provides added benefits, such as certain types of [[Looting|drops]] that grant battlefield benefits to either side.{{podcast|23 April 2018|15m14|Xg2l6DJgHV0}}
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− | * The ultimate objective for the defenders is to survive during the timed period of the siege, which is approximately 90 minutes in its first iteration.{{podcast|23 April 2018|15m14|Xg2l6DJgHV0}}
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− | * If the attackers reach the inner keep of the castle, a guild leader (or one other delegated officer) must cast a 3 to 5 minute cast to seal ownership of the castle.{{podcast|23 April 2018|15m14|Xg2l6DJgHV0}}
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− | ** Casting time is diminished based on on the number of waypoints captured during the siege.{{podcast|23 April 2018|15m14|Xg2l6DJgHV0}}
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− | ** There's an opportunity for any guild leader in the attacking alliance to capture the castle for themselves, despite what may have been agreed upon prior to the siege.{{interview|11 May 2018|44m20|ZnoHtzaQeMs}}
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− | | |
− | <blockquote>''There's an opportunity there for perhaps backstabbing in the throne room where one guild is like yeah you know we agreed to get to this area but we had a change of heart in the middle of the battle.''{{interview|11 May 2018|44m20|ZnoHtzaQeMs}}{{ndash|[[Steven Sharif]]}}</blockquote>
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| == Siege alliances == | | == Siege alliances == |
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| {{Siege NPCs}} | | {{Siege NPCs}} |
| + | |
| + | === Dragons === |
| + | |
| + | {{Dragon abilities}} |
| + | |
| + | === Undermounts === |
| + | |
| + | {{Undermounts}} |
| + | |
| + | === Zergs === |
| + | |
| + | {{Zergs}} |
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| == Siege abilities == | | == Siege abilities == |
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| == Siege aftermath == | | == Siege aftermath == |
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− | Rubble will be visible for a period of time following a successful [[Castle sieges|castle siege]]. This will likely persist until the incumbent guild develops the first [[#Castle nodes|defensive node]].{{livestream|9 July 2018|42m48|kJbyxRdB6dE}}
| + | {{Siege aftermath}} |
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− | == Zergs == | + | === Destructible environments === |
| | | |
− | {{Zergs}} | + | {{Destructible environments}} |
| + | |
| + | == Ashes of Creation Apocalypse castle sieges == |
| + | |
| + | {{Ashes of Creation Apocalypse castle sieges}} |
| + | |
| + | === Ashes of Creation Apocalypse castle siege maps === |
| + | |
| + | {{Ashes of Creation Apocalypse castle siege maps}} |
| + | |
| + | === Ashes of Creation Apocalypse castle siege mechanics === |
| + | |
| + | {{Ashes of Creation Apocalypse castle siege mechanics}} |
| + | |
| + | === Ashes of Creation Apocalypse siege equipment === |
| + | |
| + | {{Ashes of Creation Apocalypse siege equipment}} |
| + | |
| + | == Artwork == |
| + | |
| + | {{#dpl:category = {{ROOTPAGENAME}} |
| + | |mode = gallery |
| + | |namespace= file |
| + | }} |
| | | |
| == See also == | | == See also == |
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| * [[Combat]] | | * [[Combat]] |
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− | {{Notes}}
| + | == References == |
| | | |
| [[Category:Risk vs reward]][[Category:PvP]][[Category:Guilds]][[Category:Castles]] | | [[Category:Risk vs reward]][[Category:PvP]][[Category:Guilds]][[Category:Castles]] |