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Difference between revisions of "Archive:David Thornfield"

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[[{{ROOTPAGENAME}}]] is a Senior Animator at [[Intrepid Studios]].{{web|https://www.intrepidstudios.com#comp-jdoucg29|Intrepid Studios - Team.}}
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[[{{FULLPAGENAME}}|{{ROOTPAGENAME}}]] was a Senior Animator at [[Intrepid Studios]].{{web|https://www.intrepidstudios.com/#meet_the_team|Intrepid Studios - Team.}}
  
 
<blockquote>''My role as a Senior Animator at Intrepid Studios involves rigging, skinning and animating characters and creatures. This involves placing a virtual skeleton inside of the characters and attaching the skin and clothes to the bones so they can be manipulated by the animator. Once the rig is setup, I move onto the animation process. Using the controllers of the rig, I can pose the character frame by frame creating the “illusion of life” known as animation. Once the animation is completed I then implement it into the Unreal game engine. I have had the privilege of being a professional animator for over 9 years. Ashes of Creation is by far, the coolest project I have had the honor of working on, to date.''</blockquote>
 
<blockquote>''My role as a Senior Animator at Intrepid Studios involves rigging, skinning and animating characters and creatures. This involves placing a virtual skeleton inside of the characters and attaching the skin and clothes to the bones so they can be manipulated by the animator. Once the rig is setup, I move onto the animation process. Using the controllers of the rig, I can pose the character frame by frame creating the “illusion of life” known as animation. Once the animation is completed I then implement it into the Unreal game engine. I have had the privilege of being a professional animator for over 9 years. Ashes of Creation is by far, the coolest project I have had the honor of working on, to date.''</blockquote>

Latest revision as of 14:43, 23 September 2023

David Thornfield.[1]

David Thornfield was a Senior Animator at تاهويدوتسا لساب.[1]

My role as a Senior Animator at Intrepid Studios involves rigging, skinning and animating characters and creatures. This involves placing a virtual skeleton inside of the characters and attaching the skin and clothes to the bones so they can be manipulated by the animator. Once the rig is setup, I move onto the animation process. Using the controllers of the rig, I can pose the character frame by frame creating the “illusion of life” known as animation. Once the animation is completed I then implement it into the Unreal game engine. I have had the privilege of being a professional animator for over 9 years. Ashes of Creation is by far, the coolest project I have had the honor of working on, to date.

See also

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