Difference between revisions of "Underrealm environment"

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Revision as of 15:57, 12 November 2020

Alpha-0 Underrealm environment.[1]

Underrealm environments are vast.[2]

  • Caravans should be able to operate as they do above ground.[2]
  • If there's insufficient room for Dragons, another mount type may be utilized.[2]
  • Burrowing mounts are being considered as an alternative to flying mounts in the Underrealm.[3]

One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[4]Steven Sharif

Seasons above ground will affect the Underrealm.[2]

  • This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
  • Tunnel flooding and other effects will be related to the weather above ground.

The seasons above ground will inform what happens underneath. I mean, it's not going to be a direct one-to-one correlation right, not like it's going to be raining in the underworld, but you will see the effects from above happen down below: You might find tunnels being flooded.[2]Jeffrey Bard

Underrealm nodes

Underrealm nodes and nodes directly above them are considered adjacent but do not exist in the same ZOI.[5][6][7]

  • There will be "bleed over" between underrealm nodes and surface nodes in terms of influence and interaction.[6]
    • There may be visual cues above ground that indicate influence from underrealm nodes in that area.[6]

That might be a little bit of a departure from our design in the past. I know originally like two-plus years ago we were discussing how those would be independent of each other, but I think as we further defined the layout of the world map itself it made more sense for those to have some interaction and influence that's combined.[6]Steven Sharif

Underrealm resources

Resources will be different in the Underrealm, including unique species of fish.[11][12][2]

Artwork

See also

References