Trade routes
Trade routes in Ashes of Creation refer to.
- Roads for the transit goods via the caravan system.[3]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[3]
- Economic relationships between nodes established by Mayors or node citizens.[2][1]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[2][1]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[2] – Steven Sharif
Trade agreements
Mayors can enter into trade agreements with other nodes to facilitate trade between the nodes.[6][1][7]
- There are a limited number of trade agreements that a node can have.[6]
- Mayoral caravans may only be initiated between nodes with trade agreements or alliances.[6][1]
- Trade agreements affect reputation between the nodes.[8][9]
- Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[10] – Steven Sharif
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans) are launched by Mayors to obtain needed resources from other nodes.[11][6][1]
- Nodes answering these resource requests must have a trade agreement or alliance with the requesting node.[6][1][7]
- Once the requesting mayor accepts a fill order from another node, a system driven caravan is spawned to transit the goods.[6][1]
- Players can participate in helping to defend the caravan if they wish.[6]
- Trade caravans can initiate world events.[11]
- Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[6] – Steven Sharif
Trade ships
Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[14][15][16][17]
- Unlike merchant ships, raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[15][16][18][13][17]
- Raft caravans may only be used in rivers.[19]
- Currently the stats of the raft are informed by the components of the caravan. This may be changed based on testing.[20][13]
- By default, raft caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[13]
Hijacking ships
Certain ships can be hijacked, destroyed and looted, but the ships themselves cannot be permanently captured.[21][22]
- The cargo on a merchant ship will be similar to caravans in that the ship must be destroyed in order to capture the loot from its wreckage.[22]
Naval content refers to content above and below the sea.[25][26]
- Aquatic mounts.[26]
- Coastal nodes.[25][27]
- Fortresses.[25]
- Harbors.[28][29][25]
- Island chains.[26]
- Raft caravans.[30]
- Naval NPCs.[25]
- Naval PvP.[30]
- Quests.[25]
- Raids.[25][30]
- Ships.[25][26]
- Trade routes.[26]
- Treasure hunting.[25][26]
- Underwater dungeons.[30]
Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[5]
There will not initially be naval content (such as a Dark Lake) in the Underrealm, but this may be something that gets added in future expansions.[31]
There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[32]
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Video, July 15, 2019 (2:12).
- ↑ 2.0 2.1 2.2 2.3 Podcast, September 29, 2021 (8:38).
- ↑ 3.0 3.1 Video, May 27, 2022 (17:15).
- ↑ Livestream, May 17, 2017 (30:53).
- ↑ 5.0 5.1 Kickstarter - We Just Broke $1,500,000!
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Livestream, August 31, 2023 (2:10:23).
- ↑ 7.0 7.1 City hall.
- ↑ Blog: Development Update with Village Node.
- ↑ Livestream, August 31, 2023 (44:21).
- ↑ Livestream, 2018-04-8 (AM) (18:59).
- ↑ 11.0 11.1 Video, September 29, 2023 (2:59).
- ↑ Video, January 31, 2024 (15:35).
- ↑ 13.0 13.1 13.2 13.3 Livestream, April 30, 2020 (58:05).
- ↑ Video, January 31, 2024 (15:27).
- ↑ 15.0 15.1 Video, October 31, 2023 (28:06).
- ↑ 16.0 16.1 Livestream, August 26, 2022 (1:20:17).
- ↑ 17.0 17.1 Livestream, 2018-04-8 (AM) (15:46).
- ↑ Livestream, May 29, 2020 (1:28:38).
- ↑ Livestream, January 31, 2024 (1:07:587).
- ↑ Livestream, January 31, 2024 (1:08:47).
- ↑ Livestream, May 27, 2022 (1:12:33).
- ↑ 22.0 22.1 Livestream, 2018-04-8 (PM) (1:20:03).
- ↑ Livestream, September 30, 2020 (40:52).
- ↑ Video, November 9, 2017 (0:01).
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 25.6 25.7 25.8 Podcast, April 11, 2021 (36:43).
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 Livestream, May 17, 2017 (30:53).
- ↑ Livestream, 2018-04-8 (PM) (1:01:28).
- ↑ Livestream, July 25, 2020 (1:59:09).
- ↑ Livestream, July 9, 2018 (30:35).
- ↑ 30.0 30.1 30.2 30.3 Livestream, August 23, 2017 (28:22).
- ↑ Livestream, January 28, 2022 (1:09:00).
- ↑ Livestream, February 25, 2022 (1:04:29).