Template:Utility skills

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Pre-alpha rogue climbing a Metropolis wall.[1]

We have what are called utility skills and a lot of MMORPGS really only focus on active combat skills, but some of the favorite things that I've had as a gamer is tabletop RPGs like Pathfinder or Dungeons and Dragons, and there are skills in those games that are relevant to either your environment or the quest line; and they're a little bit you know sometimes "story mode".[2]Steven Sharif

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.

A utility skill is a non-combat skill that interacts with the environment.[3] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[4]

  • Different classes excel at different skills.[4]
  • All classes will have maneuverability/traversal utility abilities.[5]
    • There will be a grappling hook utility skill or item.[6]
  • Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[7]
  • Certain classes are able to climb/parkour in certain areas.[8][9]
    • Climbing/parkour ability is not free-form and will likely be restricted to certain quests, locations or objects.[10][11]
  • Certain classes (such as Rogues) will have stealth abilities.[12]
    • Rogues may also have a spyglass utility skill.[4]

We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[13]Steven Sharif

info-orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.

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