Template:Ship building
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Ship building is a crafting profession that is able to construct ship components based on blueprints that unlock capabilities that scale with their progression within the ship building profession.[3][4][5]
- You can have the base value of a hull. That hull might have certain placements that are available when it comes to utility slots and/or weapon slots for the ship. Essentially you are going to have that hull itself be augmented by constructibles via the ship building profession.[6] – Steven Sharif
- Movement, Durability, Speed, Turn rate, Hit points, Defensive and Damage abilities.[6][3][4][5]
- Weapon slots.[6]
- There are absolutely attachments that can apply to the ship and some of those are decorative in nature. There are also slots that have utility aspects to them as well but are also decorative.[7] – Steven Sharif
- Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[8]
- We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[9] – Steven Sharif
- Ship components can be sold to other players.[3]
- You will not need to be a ship builder profession to construct ships. The shipbuilder profession particularly they have the ability to craft components of the ships which increases the ship's capabilities, defenses, speeds, turn rate, offense and defense, you know all those types of things and then they can sell those to other players.[3] – Steven Sharif
A player does not need to be a ship builder to construct ships. Players utilize the ship components that are crafted by ship builders to upgrade their ships.[3][10]
- Ships may only be crafted or upgraded in harbor crafting stations that are unlocked by the advancement of coastal nodes.[3][10][12][3][10]
- Players can choose which "joints" get populated with either offensive (weaponry), defensive, or utility attachments they want on their ship prior to construction completion.[2][13][14]
- The types of attachments that are available are dictated by the ship's class.[2]
- The types of attachments that are available are dictated by the ship's class.[2]