Difference between revisions of "Template:Seasons"

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[[File:Seasons.mp4|thumb|450px|start=2|end=999|[[Ashes of Creation]] [[Seasons]] – First Look ([[Pre-alpha]]).{{video|22 January 2017|0m02|1RK4z8tQwHU}}]]
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[[File:Seasons.mp4|thumb|450px|start=2|end=999|[[Ashes of Creation]] [[Seasons]] &ndash; First Look ([[Pre-alpha]]).{{video|22 January 2017|0m02|1RK4z8tQwHU}}<blockquote>''We want to really make the environment immersive and actually affect gameplay.''{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
 
[[File:95476119_1273513549504948_2286070451170966982_n.mp4|thumb|450px|start=0|end=999|[[Ashes of Creation]] April showers bring May flowers.{{web|https://www.instagram.com/p/B_pyMtPgpra/|Ashes of Creation Instagram. May 1, 2020.}}]]
 
[[File:95476119_1273513549504948_2286070451170966982_n.mp4|thumb|450px|start=0|end=999|[[Ashes of Creation]] April showers bring May flowers.{{web|https://www.instagram.com/p/B_pyMtPgpra/|Ashes of Creation Instagram. May 1, 2020.}}]]
 
[[File:spring1st.mp4|thumb|450px|start=0|end=999|[[Ashes of Creation]] First day of spring.{{web|https://www.facebook.com/AshesofCreation/videos/2714922581959163/|Ashes of Creation Facebook. March 19, 2020.}}]]
 
[[File:spring1st.mp4|thumb|450px|start=0|end=999|[[Ashes of Creation]] First day of spring.{{web|https://www.facebook.com/AshesofCreation/videos/2714922581959163/|Ashes of Creation Facebook. March 19, 2020.}}]]
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* There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.{{livestream|27 September 2018|41m33|DABir_vvMfY}}
 
* There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.{{livestream|27 September 2018|41m33|DABir_vvMfY}}
 
* Different [[Crops|crop]] cycles.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
* Different [[Crops|crop]] cycles.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
* Pathways that are open during summer and closed during winter.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
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* Different seasons may present obstacles that make the transit of goods via [[Caravans|caravan]] more challenging.{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}}
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** Pathways that are open during summer and closed during winter.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
* Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
* Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
* Ice will make roads bumpy and slippery.{{quote|frosty-roads.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/555154481797660673}}
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** Ice will make roads bumpy and slippery.{{quote|frosty-roads.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/555154481797660673}}
 
* [[Events]] may may radically change the current season a zone is in, or elongate it.{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}}
 
* [[Events]] may may radically change the current season a zone is in, or elongate it.{{livestream|26 June 2020|1h29m06|KesMtSOZl8k}}
 
** This includes [[Climate|weather]] changes.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
** This includes [[Climate|weather]] changes.{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}
 
* [[Items]], [[Crops|crops]], [[Buildings|buildings]], and [[Crafting|crafting mechanics]] might gain certain buffs or debuffs in certain seasons.{{livestream|26 July 2019|1h32m40|KNxy9Xsx_Dc}}  
 
* [[Items]], [[Crops|crops]], [[Buildings|buildings]], and [[Crafting|crafting mechanics]] might gain certain buffs or debuffs in certain seasons.{{livestream|26 July 2019|1h32m40|KNxy9Xsx_Dc}}  
  
<blockquote>''We want to really make the environment immersive and actually affect gameplay.''{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}</blockquote>
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<blockquote>''Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.''{{livestream|8 May 2017|20m27|hIVnt8SDdrY}}{{ndash|[[Steven Sharif]]}}</blockquote>

Revision as of 19:52, 1 July 2020

Ashes of Creation Seasons – First Look (Pre-alpha).[1]

We want to really make the environment immersive and actually affect gameplay.[2]Steven Sharif

Zones (environments/biomes) change season on a weekly basis during scheduled downtime. Each month in real-life will effectively be a full seasonal rotation in the game.[5]

In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[6]

Environments (Zones/biomes) experience different seasons based on their location in the world.[2]

  • There will be regions of the map with seasons that are less (or more) temperate.[7]
    For example: Northern, Southern and Tropical regions.[7]
  • There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[7]
  • Different crop cycles.[2]
  • Different seasons may present obstacles that make the transit of goods via caravan more challenging.[8]
    • Pathways that are open during summer and closed during winter.[2]
  • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[2]
    • Ice will make roads bumpy and slippery.[9]
  • Events may may radically change the current season a zone is in, or elongate it.[8]
  • Items, crops, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[10]

Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.[2]Steven Sharif