Difference between revisions of "Template:Reactive world"
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* [[Nodes]], [[Node types]], [[Node stages]], [[Zone of influence]] | * [[Nodes]], [[Node types]], [[Node stages]], [[Zone of influence]] | ||
− | * [[Economy]], [[ | + | * [[Economy]], [[Markets]], [[Player stalls]], [[Auction houses]] |
* [[Artisan classes]], [[Gathering]], [[Processing]], [[Crafting]] | * [[Artisan classes]], [[Gathering]], [[Processing]], [[Crafting]] | ||
* [[Quests]], [[Events]], [[Tasks]] | * [[Quests]], [[Events]], [[Tasks]] |
Revision as of 01:36, 10 July 2020
Topics that describe how the world of Verra evolves based on player activity.
- Nodes, Node types, Node stages, Zone of influence
- Economy, Markets, Player stalls, Auction houses
- Artisan classes, Gathering, Processing, Crafting
- Quests, Events, Tasks
- Naval, Naval combat, Ships
- World bosses, Monster coins
- Destructible environments
Ashes of Creation will be a living, breathing, reactive world. Your actions will shape the Zones of Influence, leveling Nodes to form massive Cities, and create the story of the world that everyone experiences.[2] – Margaret Krohn