Template:Player death
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↑ Livestream, July 9, 2018 (20:41).
↑ Podcast, April 23, 2018 (49:21).
↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Podcast, May 5, 2017 (43:05).
↑ Livestream, May 19, 2017 (13:37).
↑ Livestream, September 27, 2018 (47:46).
↑ Livestream, November 17, 2017 (35:20).
↑ Interview, May 11, 2018 (15:41).
↑ Interview, April 27, 2017 (9:28).
↑ Interview, May 11, 2018 (3:43).
↑ Livestream, May 15, 2017 (36:23).
↑ Livestream, July 28, 2017 (50:22).
We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[2] – Steven Sharif
- A non-combatant (green player) who dies suffers normal penalties, which include:[3]
- A combatant (purple player) who dies suffers these same penalties, but at half the rate of a non-combatant.[3]
- A corrupt (red player) suffers penalties at three or four times the rate of a non-combatant, and has a chance to drop any carried/equipped items based on their current corruption score. This includes:[3]
- Death penalties do not differ between PvP and PvE, but this is subject to change.[10]
- Death by drowning is possible.[11]