Difference between revisions of "Template:Nodes"

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m (Text replacement - "ashesofcreation.com/blog/node-series-part-one" to "ashesofcreation.com/news/node-series-part-one")
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[[File:AshesOfCreation Screenshot 027.jpg|thumb|450px|[[Pre-alpha]] [[Metropolis]] [[Nodes|node]].{{web|https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/|Node series part II &ndash; the Metropolis.}} <blockquote>''Nodes are a pre-set location, wrapped in a zone of influence, in our world that can form into towns of different sizes. These sizes range from a small camp to a sprawling metropolis. The size of the towns depends on the contribution by players and how far they’ve advanced the Node. Players do not create the footprint of a Node, but within that footprint they do have the ability to own land. Players who are part of the government for a specific Node will have the ability to modify building types and services further, but for the most part, a Node will grow along its own specific path (think about this more as NPCs building these towns out, rather than PCs individually putting buildings and walls up). A Node’s contribution area is larger than the actual town itself, allowing for players to adventure while building upon the town. We call the contribution area the Node’s “Zone of Influence,” and it’s the area where players help to advance the Node they are in.''{{web|https://www.ashesofcreation.com/news/node-series-part-one/|Node series part I}}</blockquote>]]
 
[[File:AshesOfCreation Screenshot 027.jpg|thumb|450px|[[Pre-alpha]] [[Metropolis]] [[Nodes|node]].{{web|https://www.ashesofcreation.com/news/node-series-part-two-the-metropolis/|Node series part II &ndash; the Metropolis.}} <blockquote>''Nodes are a pre-set location, wrapped in a zone of influence, in our world that can form into towns of different sizes. These sizes range from a small camp to a sprawling metropolis. The size of the towns depends on the contribution by players and how far they’ve advanced the Node. Players do not create the footprint of a Node, but within that footprint they do have the ability to own land. Players who are part of the government for a specific Node will have the ability to modify building types and services further, but for the most part, a Node will grow along its own specific path (think about this more as NPCs building these towns out, rather than PCs individually putting buildings and walls up). A Node’s contribution area is larger than the actual town itself, allowing for players to adventure while building upon the town. We call the contribution area the Node’s “Zone of Influence,” and it’s the area where players help to advance the Node they are in.''{{web|https://www.ashesofcreation.com/news/node-series-part-one/|Node series part I}}</blockquote>]]
[[File:AshesOfCreation 34.jpg|thumb|450px|[[Node]] [[Concept art|concept art]].{{web|https://www.ashesofcreation.com/screenshots/|Ashes of Creation - Screenshots.}}]]
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[[File:AshesOfCreation 34.jpg|thumb|450px|[[Node]] [[Concept art|concept art]].{{web|https://www.ashesofcreation.com/media-screenshots/|Ashes of Creation - Screenshots.}}]]
  
 
Encompassing each [[Servers|server]] are carefully placed points of development called [[Nodes]].{{web|https://web.archive.org/web/20170404005015/https://www.ashesofcreation.com/a-reactive-world-nodes/|A reactive world - Nodes.}}
 
Encompassing each [[Servers|server]] are carefully placed points of development called [[Nodes]].{{web|https://web.archive.org/web/20170404005015/https://www.ashesofcreation.com/a-reactive-world-nodes/|A reactive world - Nodes.}}

Revision as of 22:51, 6 March 2021

Pre-alpha Metropolis node.[1]

Nodes are a pre-set location, wrapped in a zone of influence, in our world that can form into towns of different sizes. These sizes range from a small camp to a sprawling metropolis. The size of the towns depends on the contribution by players and how far they’ve advanced the Node. Players do not create the footprint of a Node, but within that footprint they do have the ability to own land. Players who are part of the government for a specific Node will have the ability to modify building types and services further, but for the most part, a Node will grow along its own specific path (think about this more as NPCs building these towns out, rather than PCs individually putting buildings and walls up). A Node’s contribution area is larger than the actual town itself, allowing for players to adventure while building upon the town. We call the contribution area the Node’s “Zone of Influence,” and it’s the area where players help to advance the Node they are in.[2]

Encompassing each server are carefully placed points of development called Nodes.[4]

We have moved from a 103 nodes to 85 nodes; and there's a few reasons for that. One, when we were doing the calculations behind how- in Alpha 2 and in the game- we want these vassal structures to exist, we had more nodes than what felt meaningful and we wanted to condense some of that those curated story arcs and hooks into the environment and realm around the areas to be more bountiful at a lesser node value: meaning bringing down the node count so that we can increase the richness of each of those nodes more than what was at 103.[8]Steven Sharif

Nodes are the heart of the world, they create the ebb and flow of life. At their core, Nodes are pre-set points in the world, wrapped in a Zone of Influence and surrounded by geographic areas that change over time based upon player participation. The world map is divided into regions, with each region containing multiple Nodes. As a Node advances, it influences the types of content within itself and the surrounding areas. Players do not create Nodes, but if they are a part of the government for a specific Node, they have the ability to influence diplomacy, and modify building types/construction and services within that Node. There will be 103 Node locations at launch, each with its own impact on the narrative and development of the world.[9]Margaret Krohn