Difference between revisions of "Template:Node destruction"

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** Players are prohibited from moving goods out of depositories within the node following a siege declaration against that node.{{livestream|30 April 2020|1h14m44|UPqLl_e3nxw}}
 
** Players are prohibited from moving goods out of depositories within the node following a siege declaration against that node.{{livestream|30 April 2020|1h14m44|UPqLl_e3nxw}}
 
* Nodes revert to [[Wilderness|stage 0 (wilderness)]] after a successful siege.{{quote|nodes-delevel-to-zero.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/557244517170937867}}
 
* Nodes revert to [[Wilderness|stage 0 (wilderness)]] after a successful siege.{{quote|nodes-delevel-to-zero.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/557244517170937867}}
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** Any modified terrain will revert back to its original state.{{livestream|26 June 2020|1h48m43|KesMtSOZl8k}}
  
 
<blockquote>''Nodes can be destroyed starting at Level 3 - Village Stage, and are destroyed through sieges. Sieges are started via an item which is acquired through a quest that scales in difficulty with respect to the level of the Node which is being targeted for the siege. Once the item is brought to the Node and is activated, the declaration period begins and a countdown is initiated for players in the region to see. This countdown runs for a number of days equal to the level of the Node being sieged. Once the countdown is complete, the siege begins. There is a cooldown between sieges, and players must wait a certain amount of time after an unsuccessful siege before a new siege can be declared. The higher the Node level, the longer the cooldown between sieges. If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen.''{{web|https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy|Blog - Know Your Nodes - Advance and Destroy.}}{{ndash|[[Margaret Krohn]]}}</blockquote>
 
<blockquote>''Nodes can be destroyed starting at Level 3 - Village Stage, and are destroyed through sieges. Sieges are started via an item which is acquired through a quest that scales in difficulty with respect to the level of the Node which is being targeted for the siege. Once the item is brought to the Node and is activated, the declaration period begins and a countdown is initiated for players in the region to see. This countdown runs for a number of days equal to the level of the Node being sieged. Once the countdown is complete, the siege begins. There is a cooldown between sieges, and players must wait a certain amount of time after an unsuccessful siege before a new siege can be declared. The higher the Node level, the longer the cooldown between sieges. If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen.''{{web|https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy|Blog - Know Your Nodes - Advance and Destroy.}}{{ndash|[[Margaret Krohn]]}}</blockquote>

Revision as of 22:22, 1 July 2020

Nodes can be destroyed starting at level 3 (Village), and are destroyed through sieges.[1]

  • A successful siege will destroy the node.[1]
  • A portion of all Materials (crafting components) and Gatherables stored in the node will become available to the victors of the siege as spoils of war.[2][3]
    • Players are prohibited from moving goods out of depositories within the node following a siege declaration against that node.[2]
  • Nodes revert to stage 0 (wilderness) after a successful siege.[4]
    • Any modified terrain will revert back to its original state.[5]

Nodes can be destroyed starting at Level 3 - Village Stage, and are destroyed through sieges. Sieges are started via an item which is acquired through a quest that scales in difficulty with respect to the level of the Node which is being targeted for the siege. Once the item is brought to the Node and is activated, the declaration period begins and a countdown is initiated for players in the region to see. This countdown runs for a number of days equal to the level of the Node being sieged. Once the countdown is complete, the siege begins. There is a cooldown between sieges, and players must wait a certain amount of time after an unsuccessful siege before a new siege can be declared. The higher the Node level, the longer the cooldown between sieges. If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen.[1]Margaret Krohn