Difference between revisions of "Template:Node advancement"
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− | [[File:NodeEvolution.mp4|thumb|450px|Illustration of [[Node advancement|node advancement]] from [[ | + | [[File:NodeEvolution.mp4|thumb|450px|Illustration of [[Node advancement|node advancement]] from [[Wilderness]] (stage 0) to [[Metropolis]] (stage 6).<blockquote>''Nodes advance by collecting experience from the actions of players nearby. As players complete content inside of a Node’s Zone of Influence (the area around the node), they contribute that experience toward the Node’s development. The experience given to the Node may then be modified based on certain Events and Accomplishments. When a Node reaches the experience required, it undergoes the process of advancing to the next stage. There are a few exceptions where a Node cannot advance even though it has the required experience - most commonly, a Node can not advance if a Node is a Vassal of another Node and would advance to the same stage as its Parent Node.''{{web|https://ashesofcreation.com/news/2019-03-26-know-your-nodes-advance-and-destroy|Blog - Know Your Nodes - Advance and Destroy.}}{{ndash|[[Margaret Krohn]]}}</blockquote>]] |
[[Citizenship|Citizen]] and non-citizen player activity ([[Quests|questing]], [[Gathering|gathering]], [[Raids|raiding]], etc.) within a [[Nodes|node's]] [[ZOI]] counts toward that particular [[Node advancement|node’s advancement]] ([[Progression|progression]]).{{web|https://www.ashesofcreation.com/a-reactive-world-nodes/|A reactive world - Nodes.}} Nodes have seven (7) stages of advancement, with experience thresholds for each stage. When a Node reaches the experience required for its current stage, it advances to the next stage.{{web|https://ashesofcreation.com/news/2019-03-16-know-your-nodes-the-basics|Blog - Know Your Nodes - The Basics.}} | [[Citizenship|Citizen]] and non-citizen player activity ([[Quests|questing]], [[Gathering|gathering]], [[Raids|raiding]], etc.) within a [[Nodes|node's]] [[ZOI]] counts toward that particular [[Node advancement|node’s advancement]] ([[Progression|progression]]).{{web|https://www.ashesofcreation.com/a-reactive-world-nodes/|A reactive world - Nodes.}} Nodes have seven (7) stages of advancement, with experience thresholds for each stage. When a Node reaches the experience required for its current stage, it advances to the next stage.{{web|https://ashesofcreation.com/news/2019-03-16-know-your-nodes-the-basics|Blog - Know Your Nodes - The Basics.}} |
Revision as of 12:11, 14 June 2019
Citizen and non-citizen player activity (questing, gathering, raiding, etc.) within a node's ZOI counts toward that particular node’s advancement (progression).[2] Nodes have seven (7) stages of advancement, with experience thresholds for each stage. When a Node reaches the experience required for its current stage, it advances to the next stage.[3]
Node stage.[2] | Alternate name.[4] | Timeframe to advance.[2] | Player housing.[5] | |
---|---|---|---|---|
0. | Wilderness | - | ||
1. | Expedition | Crossroads | Few hours | - |
2. | Encampment | Camp | Many hours | - |
3. | Village | - | Few days | Freeholds, Static housing |
4. | Town | - | Many days | Freeholds, Static housing, Apartments |
5. | City | - | Few weeks | Freeholds, Static housing, Apartments |
6. | Metropolis | Metro | Many weeks | Freeholds, Static housing, Apartments |
The Development Area of a Node is where civilization will appear as the Node advances. As the Node Stage increases, different buildings, NPCs, and services will become available in the Development Area. The higher the Node Stage, the more complex and populated the Development Area becomes. Development Areas will also vary depending on the Node Type - Economic, Military, Scientific, or Divine; we’ll go into further details on each of those Node Types in future posts in this series.[1] – Margaret Krohn
The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.[7]
- Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[8]
- The more advanced the node is, the larger its ZOI becomes.[5]
- Less advanced nodes (referred to as vassal nodes) that fall within a more advanced node's ZOI can still gain XP, but must remain at a lower advancement stage than the dominant node.[6]
- A node does not receive XP from the nodes within its ZOI until these nodes have reached their cap.[6]
- Players are moved to safety if they intersect with newly spawned assets during node advancement.[9]
- Citizens of one node can contribute to the advancement of other nodes.[10]
- The exact percentage of advancement from obtaining items or killing monsters is not going to be explicitly known to avoid "gaming" the system.[11]
Different people have different resources invested in nodes progressing and it would be a little "gamey" if you could know exactly what was necessary at that point because that would disincentivize people from participating.[11] – Steven Sharif
- ↑ 1.0 1.1 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 2.0 2.1 2.2 A reactive world - Nodes.
- ↑ 3.0 3.1 Blog - Know Your Nodes - The Basics.
- ↑ Livestream, December 12, 2018 (14:48).
- ↑ 5.0 5.1 Node series part II – the Metropolis.
- ↑ 6.0 6.1 6.2 Livestream, October 16, 2017 (50:20).
- ↑ Video, April 20, 2017 (0:02).
- ↑
- ↑ Livestream, November 17, 2017 (55:27).
- ↑
- ↑ 11.0 11.1 Livestream, May 26, 2017 (28:16).