Difference between revisions of "Template:Mobility"

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[[Skills]] with the greatest power may require the caster to remain stationary while channeling them.{{livestream|30 April 2020|1h17m13|UPqLl_e3nxw}}{{livestream|8 May 2017|43m30|3UIqmWTGZ2k}}  
 
[[Skills]] with the greatest power may require the caster to remain stationary while channeling them.{{livestream|30 April 2020|1h17m13|UPqLl_e3nxw}}{{livestream|8 May 2017|43m30|3UIqmWTGZ2k}}  
 
* Prone and crouch will likely not be in the game.{{quote|stevenclarification.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/453584153456279554}}
 
* Prone and crouch will likely not be in the game.{{quote|stevenclarification.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/453584153456279554}}
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* Moving backward will likely not affect block and parry.{{livestream|26 June 2020|1h30m40|KesMtSOZl8k}}
  
 
<blockquote>''I think that that generally we want to tend to be more mobile in our classes. I think that it's a fundamentally old-school philosophy to have a lot of
 
<blockquote>''I think that that generally we want to tend to be more mobile in our classes. I think that it's a fundamentally old-school philosophy to have a lot of

Revision as of 20:00, 1 July 2020

Skills with the greatest power may require the caster to remain stationary while channeling them.[1][2]

  • Prone and crouch will likely not be in the game.[3]
  • Moving backward will likely not affect block and parry.[4]

I think that that generally we want to tend to be more mobile in our classes. I think that it's a fundamentally old-school philosophy to have a lot of stuck in place type skills. That isn't to say we won't have skills that have mobility restriction on them- that require you to channel or require a casting time where you can't move; but I think it's a blend between the two. It's neither extreme.[1]Steven Sharif

It'll be something that you can spec around to. Again it's gonna be a risk/reward thing. We put a lot of thought into what skills are overpowered or have kind of this overpowering nature to them and those are the kinds of skills that will generally find that will be like in-place type of skills; where you are now at risk if you are going to cast this spell, but there's a big reward if you do manage to get it off.[1]Jeffrey Bard

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