Difference between revisions of "Template:Item durability"

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* [[Items|Item]] durability loss occurs on [[Player death|death]].{{interview|7 February 2021|13m14|RS3e0vuj5lA}}{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
 
* [[Items|Item]] durability loss occurs on [[Player death|death]].{{interview|7 February 2021|13m14|RS3e0vuj5lA}}{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{podcast|5 May 2017|43m05|eCvcB4S-tZM}}
 
** [[Gear]] stored in a player's [[Inventory|inventory]] (that is not equipped) does not lose durability when that player [[Player death|dies]].{{livestream|28 August 2020|2h05m07|cqDjAzZ2gAQ}}  
 
** [[Gear]] stored in a player's [[Inventory|inventory]] (that is not equipped) does not lose durability when that player [[Player death|dies]].{{livestream|28 August 2020|2h05m07|cqDjAzZ2gAQ}}  
* [[Over enchanting]] an item comes with the risk of durability loss.{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{interview|29 July 2020|15m04|e7pDuuoRFeA}}{{livestream|5 May 2017|20m41|3UIqmWTGZ2k}}
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* [[Over enchanting]] an item comes with the risk of durability loss if a safety margin is exceeded.{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{interview|29 July 2020|15m04|e7pDuuoRFeA}}{{livestream|5 May 2017|20m41|3UIqmWTGZ2k}}
 
* [[Materials]] are required in order to [[Item repair|repair]] restore the performance of decayed items.{{interview|7 February 2021|13m14|RS3e0vuj5lA}}{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{quote|player stall repair.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/283313430369271810}}{{interview|19 July 2020|51m11|H0LQSMT83L0}}
 
* [[Materials]] are required in order to [[Item repair|repair]] restore the performance of decayed items.{{interview|7 February 2021|13m14|RS3e0vuj5lA}}{{interview|29 July 2020|16m46|e7pDuuoRFeA}}{{quote|player stall repair.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/283313430369271810}}{{interview|19 July 2020|51m11|H0LQSMT83L0}}
 
* Zero percent durability will unequip an item, increasing its [[Item repair|repair]] costs.{{quote|Durability.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/283315751136395264}}
 
* Zero percent durability will unequip an item, increasing its [[Item repair|repair]] costs.{{quote|Durability.jpg|link=https://discordapp.com/channels/256164085366915072/257283936756039680/283315751136395264}}

Revision as of 16:46, 8 May 2021

There is item durability (item decay) in Ashes of Creation.[1]

The decay system is not going to be some worthless "Oh I'm just going to throw some gold into this and it's a simple gold sink". It's actually going to require some base materials in order to repair decayed items; and decay occurs from death and also the destruction and disable system. For the weapons over the over-enchanting will require those materials as well. So creating that dependency I think is healthy for the crafting economy.[3]Steven Sharif

There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[1]Steven Sharif